People who want to translate game to their language can do so by going to the Settings -> Language on main menu and create a new copy of the english translation file in PO format and make the translations in the new file and then upload it to Steam workshop through that same menu.
Other people can browse the workshop and subscribe to the language they want and activate it from that menu.
Keep in mind that those are not officially supported in any way and the quality or correctness is completely responsibility of the creator.
FluxWerks v0.5.20 - 16-10-2026
New Features
- Language - The game can now be translated to other languages. Language is picked in the main menu from Settings under Interface. You can start creating a new translation file from that menu.
- Steam Workshop - Translations can be shared on the Steam Workshop. Subscribe to one from Browse Workshop in the Language settings, or publish your own there under 'For Translators' menu.
- Temperature Unit - Temperatures can be shown in Fahrenheit. Pick the unit in Settings under Interface.
- Power Priority - Batteries, Solar Panels and Wind Turbines now have a priority slider like generators, and a battery is charged by the sources set above it. A generator at 8 now charges your batteries, and one at 9 runs before solar and wind.
- Deep Extraction - Now comes earlier after Fabrication and opens stone, clay, water, limestone, coal, iron and copper veins. Deep Extraction II opens sulfur, oil and gold veins, Deep Extraction III bauxite and titanium. Saves that had Deep Extraction already unlocked get both on game load.
- Electric Foundry - A new smelter that runs the Foundry's recipes on grid power, twice as fast as a Foundry MK 2, with no fuel and a Flux Core slot. Research it with Electric Smelting, after Logistics II.
Improvements
- Wiki and texts - Many Wiki articles and texts in game were rewritten, shortened or adjusted to make them easier to translate.
- Building Overlays - In Text mode, a long row now wraps onto a second line.
- Tooltips - Hovering text that is cut off with three dots now shows it in full.
- Tech Tree - A technology's tooltip now looks like every other tooltip in the game.
- Settings - The Settings and Display & Graphics screens are wider.
- Numbers and Amounts - Numbers, item amounts and durations are now shown consistently in every panel.
- Planter - Sows every dirt floor in its square at any height, nearest first. It used to reach 20 blocks up and down.
- Planter and Harvester - Their cards show speed and area, and a built Planter's panel shows what its field ripens and how many Harvesters that takes.
- Production Planner - The Farming tab lists the Harvesters each crop needs and has a Floors slider for crops that grow under cover.
- Inventory - The row of an item that ran out now stays in place while the pointer is over the inventory.
- Statistics - The time range has a new 1m option for the last minute.
- Notifications - A building that loses the ground under it now raises an alert with its location.
- Very Large Bases - Temperatures now keep up with the game. Where they take too long to work out, the game runs slower at a steady frame rate.
- Performance Stats (F4) - The panel now shows the game's speed as Sim Speed, with a graph.
- Scanner - The Deep Veins filter now shows only the veins your research has opened.
- Save Files - Optimized the save files to be about a third smaller.
- Drones - A drone now refuels at the Fuel Depot that gets it home with a full tank soonest.
- Fuel Depot - Pausing one sends its drones to another depot or home. Its panel shows the drone on its pad, its fill rate and the drones waiting.
- Drone Port - A port with no power or no computing now sends and supplies nothing, and a port waiting on it names it in a warning.
- Blueprints - A Drone Port's requests now come along in blueprints and with Copy all settings.
- Map - Pins and Ports can be filtered by name, Ports sorted by name or distance, and paused ports and depots show a pause icon.
- Temperature Filter - The number box now has an Apply button beside it.
- Quick Area Select - A drag now starts a box after the button is held 0.25 seconds. Change the delay or switch it off in Settings under Area Tools.
- Build Menu - Each category now lists its buildings in a set order, with related machines side by side.
- Auto Build - Now says when another building or plan is in a plan's way.
- Fluid Router - Selecting a single one now always opens its panel.
Bug Fixes
- Fixed internal names showing in place of proper names in several panels.
- Fixed numbers showing a decimal comma in some panels on systems set to another language.
- Fixed a temperature filter letting nothing through after it was switched from Above or Below to Between.
- Fixed Chinese and Japanese characters showing as boxes on the labels above buildings.
- Fixed the wiki's article list still highlighting the previous article after following a link.
- Fixed a crash when a Drone Port or Fuel Depot was destroyed while a drone was using it.
- Fixed Planters built near the bottom of the world never finding plantable ground.
- Fixed Planters sowing on top of belts and pipes.
- Fixed Planters and Harvesters ignoring wear.
- Fixed the Production Planner drawing no farm for Biomass.
- Fixed the Production Planner showing one Planter or far too many Harvesters for a large farm.
- Fixed text and controls sticking out of their boxes or being cut off in several menus and panels.
- Fixed the Blueprints and Planner buttons of the build menu ending up under the minimap at larger UI scales.
- Fixed technology descriptions naming wrong ingredients.
- Fixed numbers being shown rounded, such as 2.25 reading 2.3 and 99.6% reading 100%.
- Fixed the Computer MK 2 card and wiki page stating a 50 MB buffer instead of 100 MB.
- Fixed texts reading "1 buildings" or "1 types" where the count is one.
- Fixed the Cloud Storage panel calling a frozen store overheated.
- Fixed the Deep Vein Extractor's panel showing the wrong rate.
- Fixed map pins dropped on a deep vein naming it by a number instead of its resource.
- Fixed pinning a deposit from the scanner replacing the pin of another deposit above or below it.
- Fixed Steam Turbines with too few Boilers making up to a third more power than their steam carried.
- Fixed the tutorial and the wiki naming the default keys instead of the keys you have bound.
- Fixed key hints naming Shift and similar keys in the system's language, and number keys by symbols.
- Fixed Computers and Heat Sinks swinging between overheated and far below freezing.
- Fixed Excavators and nanobots digging away the ground under buildings and destroying them.
- Fixed the resources listed when placing an Excavator counting Xenomass it cannot dig.
- Fixed lakes never coming to rest, keeping their surface uneven and slowing down worlds with a lot of water.
- Fixed water sometimes never filling the space left by a block taken out of a lake.
- Fixed water no longer flowing in an area after you flew away and came back.
- Fixed the Statistics panel's pollution in the world staying at its last value after all pollution had cleared.
- Fixed the Statistics panel's graphs dropping to zero or spiking after loading or pausing.
- Fixed drones flying home turning back to where they had been after loading a save.
- Fixed drones piling up over an unpowered Drone Port, or a Fuel Depot that stopped refueling them while another could.
- Fixed a warning that a Drone Port's drone was grounded at an empty depot while it was refueling.
- Fixed a Drone Port's Job line showing the wrong task, such as delivering while the drone flies home.
- Fixed Drone Ports in use sending their drone out again after every delivery instead of waiting for Refill at.
- Fixed buildings with no power or no computing reading Operating (0%) instead of what they wait for.
- Fixed a temperature filter using a number before you had finished typing it.
- Fixed inserters and belts merging from the side sometimes holding items back while there was room.
- Fixed Demolish leaving some turned buildings, such as Steam Turbines, standing.
- Fixed buildings being destroyed by heat while their panel showed a safe temperature.
- Fixed a memory leak on long play sessions.
- Fixed building plans sometimes being placed on top of each other.
- Fixed Batteries showing no Exposure or Condition in their panel and no wear or pause icons above them.
Balance Changes
- Battery MK 1 - Storage raised from 3 MJ to 30 MJ. Max charge rate reduced from 400 kW to 200 kW. Charge efficiency raised from 50% to 80%.
- Battery MK 2 - Storage raised from 50 MJ to 500 MJ. Max charge rate raised from 1 MW to 2 MW. Charge efficiency raised from 75% to 90%.
- Oil Deposits - No longer form in lakes.
- Deep Vein Extractor - Output reduced from 60 to 22.5 per minute, and water from 300 to 100 units per minute. Power reduced from 2 MW to 1.2 MW, computing from 5 MB/s to 1.5 MB/s. Costs Steel Frames instead of Titanium Frames, 16 Advanced Circuits instead of 24 and no Obsidian. Wears half as fast and takes Basic Repair Packs.
- Crusher - Crushing stone now takes 8 seconds instead of 20. Crushing gravel now turns 3 Gravel into 6 Sand in 8 seconds, instead of 2 into 4 in 10.
- Fuel Depot - Solid Fuel burn raised from 6 MW to 10 MW.
- Foundry MK 2 - Fuel consumption reduced from 150 kW to 75 kW.
- Advanced Science Pack - A craft now makes 3 packs instead of 1 and uses 2 Flux Cores instead of 1, taking three times as long.
- Survey Data - Now takes 600 of each science pack instead of 720.
- Uplink - An upload now takes 2 minutes instead of 10.