General
- Redesigned the main menu with separate single-player and multiplayer sections, a new look for windows and smooth transitions
- Added Arena mode to matchmaking and private games: battles with identical, randomly composed armies of land units, with no building or development. The last player standing wins
- Added participant chat to private match rooms
- Alt + left-click on one of your units on the map or its icon in the interface selects all your units of that type across the map. Shift + Alt + left-click adds them to the current selection
- Added Steam invitations for friends to join a squad or private match
- Added automatic restrictions on access to team matches for frequently leaving games in ways that harm allies. A warning appears before searching for a team match if another such departure could lead to a restriction
- Improved interface rendering performance
Bug Fixes
- The minimap could briefly appear without fog of war when joining a match
- Match history could stop loading after the game had been running for a long time or after the system clock changed
- After the game had been running for a long time, chat could fail to reconnect after a connection loss until the client was restarted
- Building, cosmetic and age advancement panels could overlap the F1 statistics
- The game could crash when units transformed
- The game could crash while finding paths for units
- Visual effects appearing outside the map boundaries could cause a crash
- On Windows, the game could hang on exit or keep running after it was closed
Balance
Eastern Asia
- Springald: damage taken from bullets and arrows reduced from 100% to 60%, before armor is subtracted