How about them fixes!
Product Restocking
Added work mode selection for restockers and cleaners.
Improved the “By Price Tags” mode: employees only place products in slots with matching price tags, preserving the shelf assortment.
Cleaners no longer overwrite price tags when returning dropped products.
Restockers fill empty slots before topping up partially filled ones.
Added a shelf fill threshold for starting restocking trips.
Restockers skip dropped products with no suitable shelf space and continue working.
Players can now pack empty shelves reserved by restockers.
Boxes and Storage
Restockers return boxes with leftover products to storage racks.
Added storage slot reservations to prevent employees from placing boxes in the same slot.
Storage workers choose a free slot near the box.
If the selected slot becomes occupied, storage workers look for another one.
Fixed boxes getting stuck in employees’ hands after task cancellation or a day change.
Employees must now approach a storage slot before placing a box in it.
Storage workers finish handling their current box at the end of the day.
Employees skip unreachable trash cans. A disappearing trash can no longer leaves them stuck holding a box.
Trash can no longer be placed on storage racks. Fixed slots remaining occupied after trash was removed.
Employee Movement
Fixed employees getting stuck after furniture was moved or passages were blocked.
Added recovery to move blocked employees back to a reachable area of the shop.
Fixed employees reaching the upper floor.
Restockers, cleaners, storage workers, cashiers now skip unreachable work targets.
Added bubbles above employees showing why they are waiting.
Fixed passages becoming blocked around the cashier’s position while an employee was still inside it.
Customers and Checkout Queues
Improved queue movement and customer approaches to cash registers.
Fixed endless attempts to reach inaccessible shelves and queue positions.
Customers choose another cash register when their current one is unreachable.
Customers walk around furniture and keep their queue position when a register is temporarily blocked.
Fixed customers spinning, jittering, and getting stuck near shelves.
Fixed navigation issues around curbs and obstacles.
Added recovery for customers trapped by furniture rearrangement.
Customers no longer enter the warehouse or use it as a shortcut.
Fixed customers and spectators remaining at card battle tables after the day ended.
Fixed the manga customer’s position when loading a save.
Box Movement and Furniture Placement
Fixed boxes moving from the second delivery zone to the first.
Fixed boxes being thrown behind walls or into places players could not reach.
Fixed other players’ network movement launching boxes into the air.
Furniture placement is now restricted to the player’s visible area and current floor.
Fixed furniture and trash cans being placed inside map obstacles.
Fixed server validation of the zones where an item can be placed.
Added an option for the host to return lost computers and trash cans to their original positions.
Saving and Loading
Fixed handling of packed furniture records after a box was sold or discarded.
Added cleanup of outdated packed furniture records when loading.
Improved recovery of lost building records that caused saving errors.
Added recovery for corrupted global data and settings that prevented the game from saving.
Interface and Visuals
Fixed product and furniture purchase buttons on computers.
The selected order category now stays selected after a purchase.
Fixed sunken price tags and right-click product pickup on one of the shelves.
Fixed unwanted price tags appearing on the manga wire rack.
Fixed the Japanese cat decoration.
Fixed the Princess Hunter poster losing its image after being moved.
Fixed keychains appearing at the wrong size on the cash register after viewing the collection book.
Fixed card animations when card objects were reused.
Fixed open boxes appearing empty after another player dropped them.