Early Access version 1.0.1 is here with some bugfixes and a little QoL improvement.
But first, the launch, and info on the Roadmap:

The launch
I can't thank you all enough for the amazing launch.
About a week ago I pressed the 'release' button, and it was scary!
By the time I alt-tabbed back to the Discord server, the first players were already sharing screenshots of them playing.
It genuinely makes me happy seeing that so many of you are enjoying the game. The player numbers and review score have truly blown my mind! Woah. You have made my dream of making a game that people would enjoy come true!

Also a big thanks to the MicroProse team for their work and support (Art, Marketing, GamesCom, Localization, QA, etc.), and to the Soundtrack Composer (Kent Kercher)!
Also a shoutout to the Discord moderator, who put the EA launch as "the finish line of the first lap, not the whole race", because development doesn't stop here!
The roadmap and your feedback
Thanks a lot for all your feedback, reviews, bug reports and ideas!
I am still in the process of reading as much reviews as possible, and all the community posts and Discord messages.
I am sorry for the people running into (hardware/launch) issues. The game runs on custom tech so this is hard to get right for all hardware out there! I spent this week investigating and fixing some issues. If you are still running into issues after this update, please make a post (Steam Community, or in the Bug reports channel in Discord).
However, I owe you a roadmap, showing what my current vision is for V1. Please keep in mind that because I haven't analyzed all your feedback yet, there are likely changes to be made to it.
I want to make a game where you can be creative, but also a game that stays interesting over time.
My goal is to introduce more meaningful player choices that add strategic depth and replayability. This is something to explore and see what works and what doesn't, hence some parts of the roadmap are intentionally vague. I have too many ideas though!
Long-term |
More Scenarios & Sandbox |
Achievements |
Events or Disasters |
Early Access 1.0.1 Changelog
QoL
- Added locate buttons for Riot Police, Tow Trucks and Fire Engines in top of HUD.
Performance
- Fixed lag caused by cars parked at suburban driveways trying to pathfind to parking bays unreachable from that specific home. - Fixed significant slowdown from Toilet Drive Thrus. Slowing down more the more people used them.
Visual bugs
- Fixed custom color not being applied to top of painted 1m brick wall.
Bugs & Crashes
- Fixed Carousels getting stuck by people that can't find their home. - Fixed loan repayment being possible with negative balance. - Fixed white menu screen making game unplayable on some GPUs. - Fixed black screen after creating a savefile with forbidden filename characters. - Fixed game unable to start if the configured window size in settings.json was 0x0. - Fixed game freezing caused by Riot Truck being unassigned from protest.
Your amazing creations
I absolutely love seeing the creations you are making! I'm itching to integrate Steam Workshop support.
Here are some creations you have shared in the Steam Community (in no particular order, and sorry if I didn't include yours, there are too many!):
[dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3817862158"][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3820595619"][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3819400921"][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3819484296"][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3820009448"][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3819496522"][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3818393883"]

Thank you!
- Hilko (@hilkojj)