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Designing NPCs for Space Engineers 2

Space Engineers 2 · Community Announcements · October 16, 2026

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Get an inside look at how we're bringing non-player characters to life in Space Engineers 2!

In this developer interview, we dive deep into the newly implemented NPC behavior system - from guard routines and patrolling bases to realistic perception capabilities. Powered by a brand-new, node-based behavior tree VRAGE3 Editor , these humanoid AI combatants can hear gunshots, spot movement, communicate threats to nearby allies, and even attempt to self-preserve by fleeing when heavily injured!


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Hostile Encounters


Please join us Monday, October 19, for the release of Space Engineers 2: “Hostile Encounters” – The Combat NPC Update!

Hostile Encounters will bring Combat NPCs to Space Engineers 2 for the first time. You will face the Renegades, watch out for the heavier Boatmen, and take on enemies that can patrol, take cover, react to damage, communicate threats, and fight both you and your creations.

The update will expand the Almagest System with improved Locations and Contracts, overhauled ores, new Verdure flora, updated lighting, new combat effects, and a fresh set of building blocks including Cables, Pipes, Armor Slabs, Interior Turrets, and decorative props.

📅Monday, October 19, 5PM UTC



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🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame





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