We've launched Intravenous 3: Borderline, a free prologue to Intravenous 3, two weeks ago - feels like that was just yesterday!
https://store.steampowered.com/app/4890770/Intravenous_3_Borderline/
In that time you guys gave plenty of feedback and shared bug reports, all of which I take very seriously.
Why so many updates?
For bugfixes I prefer a rolling release update style.
The logic is simple - if there are bugs that have been fixed, it's best that I deliver the fixes to you as soon as possible, since anyone can run into these, and I don't want you guys to play with bugs for days, or weeks, while I sit and prepare a big "bugfix update".
I reserve big updates specifically for various new content, not bugfixes - fixing bugs is always #1 priority.
So, what are the results?
Since launch, there have been 82 bugs fixed, 19 worthwhile new additions & changes, lots of optimizations, and lots of various tweaks (including new ways of interacting with certain objects) done to IV3:B based on feedback you guys provided.
This number of fixes might seem scary, but it's a good thing - most of these fixes extend to the full game too, and by reporting every little thing you run into you are making both the prologue and the upcoming full game better for everybody.
Which is why I'd like to extend a big thank you to everyone that has reported issues and gave feedback - you guys have made the upcoming full release a better game.
What's next?
Work on the full game continues. It is an ambitious game, far more than the previous titles, and as such demands a lot of work - I wouldn't want to release the game ahead of time and ruin it forever.
What you have seen here in Borderline is just a preview of what the full game will offer, and trust me, the things it will offer will be a lot more than the previous two games. That's a promise.
If you liked Intravenous 2, you will love Intravenous 3.
We are expanding the game on every single front you can think of - better graphics and performance (!), new gameplay mechanics, new environmental objects, a narrative and campaign that is more dynamic than either of the previous two games, and two big features we have yet to unveil.
So, once more, thank you all for playing IV3: Borderline. This game series, and the upcoming third game, is better with your input.
Sincerely,
Roman Glebenkov
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