Hey commanders!
This is a patch aiming to fix all the remaining notable reported bugs, adding a few requested sandbox settings, and leave the game in a stable state as we work on the upcoming major updates.
That's right, you heard that correctly, there will be multiple content updates coming this year and into the next year! We're preparing a cool roadmap post that you'll get to see very soon, so stay tuned!
We're also likely to do some closed beta testing for the upcoming updates as well, please join our discord if you are interested in helping!
Patch #3 - 1.0c Changelog
For those of you on the Switch, we're gonna be combining Patch #1 to 3 together into one update coming as soon as possible!
This patch also "fixes" the previous bug when patching where it accidently deleted your current in-run progress - so your runs should be safe!
Some new sandbox settings!
QoL Changes
- Add sandbox settings for replacing Tippy with Garu
- Add sandbox settings for allowing you to continue rerolling perks on higher difficulties
- Increased animation speed options speed scaling
- Tutorial run progress now gives progress to The Captain unlocks
- Credits only automatically appears on the first time you defeat the Ultimate Earth
- Added / fixed context highlights for "gaining budge or chrono" for Martian / Cryptic Pattern
Other / Bug Fixes
- Fix compendium artifact count being wrong (and not being able to get to 100%)
- Fix softlock when entering the compendium
- Fix Beekeeper steam achievement appearing too early before the quest is available
- Fix Sign Magick counting as triggerable
- Fix profile switching causing issues with commanders chosen in runs in progress
- Fix keybindings not being saved correctly
- Fix more font scaling issues in different languages
- Some localization tweaks!
Thanks again for all the feedback and reviews! We'll have more to show off really soon!
-Axolotl of the Pengonauts