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A New Engine, Far Smoother on Linux

Code: Terraform · Community Announcements · October 15, 2026

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Since the launch, the largest group of reports from Linux players has been about how the game runs: a Planet Map that crawled when a storm or a rover crossed it, typing that fell behind the keyboard, and graphics settings that only worked around problems. Most of those problems came from WebKitGTK, the engine the game ran on under Linux, not from the game itself.

So Code: Terraform now runs on Electron, the same Chromium engine that powers Google Chrome, on Linux and on Windows. Linux players who have tried it are already telling me how much smoother it runs. It should also run smoother on Windows as well.

How much smoother


I measured the old engine and the new one on the same Linux laptop (Intel UHD 620 and an NVIDIA MX150, a 3000x2000 screen at 175% scaling), with the same late game colony:


Also new on Linux




Windows


Windows moves to the same engine. There the game already ran on a Chromium based engine, so it plays as before, with shorter pauses when a large colony autosaves. The Windows settings for graphics acceleration and the picture after Alt+Tab are gone too.

Your saves


Saves, settings, window layouts, your scripts folder, Steam Cloud and achievements carry over. One thing does not: unsaved script edits that an earlier version was still holding for recovery.

Tell me how it runs


If something looks wrong, runs slower than before or does not start, please tell me in the Steam discussions or on the Discord. Your distribution, desktop and graphics card help me find it quickly.

Also in this update




Thank you for playing, and for every report that helped get here.
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