Patch 1.1.31
Thanks for all the bug reports since the last patch, most of the fixes below come straight from them. Alongside a new season, this patch brings a new Weekly Challenge mode, new content (a relic, an Oracle path, a hero attribute and two focus options), a big Chaincast buff, stronger burn builds, cheaper tower unlocks, loading screen tips and a long list of fixes for spells, relics and the menus.
✨ NEW / Changes
New Season: Season 6 has officially kicked off! Good luck on the leaderboards! 🏆
New Mode: Weekly Challenge! Every Monday (00:00 UTC) a new numbered challenge with the same rules for everyone: a set difficulty, 3 to 5 towers with a random bonus each and extra twists. Start resources change every week, always with more in total than a normal run. You get exactly one attempt per week, and leaving during a wave ends it. Climb the weekly leaderboard and make it into the top 3 hall of fame. Your normal runs and progress are not affected
Loading Screen Tips: The loading screen now shows a random gameplay tip, in all languages
New Hero Attribute: Weakness Multiplier (offered while a Shadow Tower is built): Weakness is 130% as strong, +30% per upgrade
New Relic: Rune Circle (Rare, Condition: Runestone Banner): Runestone Towers deal +10% Damage for each other Runestone Tower in range
New Oracle Path: Path of War: In the next 5 waves, all Towers deal 115% Damage
New Focus Options: Most Burn and Weakened
New Hotkeys: Tab jumps to the next tower that is ready to level up, T starts the Damage Transfer of a Runestone Tower with Prism. Both can be changed in Settings > Controls
New Option: Buy Althing Feast automatically (Settings > General, off by default) buys the Althing Feast again as soon as it is available
Faster Startup: The Unity logo screen before the intro has been removed
⚖️ Adjustments
Burn Builds
Volcano Mortar builds were falling behind in the late game.
Volcano Mortar: Damage 150 → 165
Magma Field (Banner): Burn on impact 8 / 10 / 13 → 10 / 13 / 16 (Common / Rare / Legendary), upgrade values changed the same way. The hero spells Magmaball, Great Magmaball and Sea of Flames also benefit from the higher burn
Meta Progression
Honor per Boss kill: 100 → 150
Tower unlock costs: Frost Tower 250 → 175, Raven Tower 300 → 200, Chaos Reaper 500 → 350 Honor
Chaincast
Chaincast now strikes the enemy with the most HP, as its description says, instead of the nearest enemy. It triggers once per kill
Chaincast now casts the lightning its description promises: LIGHTNING STRIKE (Wave 1-10), THUNDER STRIKE (Wave 11-20), CLASHING RUIN (Wave 21+). A higher tier from Lightning Surge still takes priority
Chaincast chance: 50% → 75%
🔧 Improvements & Fixes
Spells
Fixed spells becoming unusable for the rest of a run after cancelling a targeted spell, mostly in later waves with a Hero Tower specialization
Pressing the other spell key while aiming now switches to that spell
Cancelled spells no longer count as cast, so they no longer use up per-spell bonuses
Fixed Storm Tunnel using spell power without spawning a tornado
Fixed area spells such as Meteor not casting when aiming at a tile next to a tower
Tower upgrade prices no longer block clicks while aiming a spell or placing a building
Right click now reliably cancels placement and spell targeting, also with high-sensitivity mice or at low frame rates
Effects & Relics
Towers that ignore Magic Barriers can now correctly apply Burn and Bleed to enemies protected by a barrier
Burn is now correctly transferred by Runestone arc jumps
Pact of Dusk: Weakness is now also applied through arrow jumps, not only on direct hits
Chaincast no longer wastes its chains on enemies that are already dead
Fixed The One Standard not triggering an available Fusion when the relic came from a chest
Accuracy upgrades are no longer offered or auto-leveled once a tower already has 100% Accuracy (Scope Lens, Runestone hero bonus)
Tower group auto level no longer stops when the planned upgrade is already maxed, it takes the next planned upgrade instead
Fixed Economy Saw, Carpenter's Saw and Burden Cart consuming each other's effects when active at the same time
Fixed auto-upgrades spending gold into Final Rags debt, which made gold drop below zero again after selling resources
Fixed the Runic Fire Aura and Deadly Presence bonuses staying on towers that were no longer in range, for example after a range reduction
Banners & Map
Fixed legendary banner chests causing an error when most legendary banners were banished
Fixed a tower pair occasionally offering two Fusion banners in one run
Fixed a different map tile being placed than the one selected
Fixed the gold income preview not updating for Versatility after building or demolishing towers
Hovering a Fusion Banner now explains every banner it mentions, not only the first one
Exploits
Closed a loophole in Meta Plus mode where switching maps could be exploited. Starting a new Meta Plus run while another run is saved now shows a confirmation before the old save is overridden
Demolishing towers that were built for free (Frost Tower meta bonus, Raven Feather, Eitr Bar) no longer refunds resources
Mission rewards can no longer be claimed again after Save & Exit, and the mission banner offer no longer changes when loading a save
Achievements
Fixed the Architect's Dream achievement not unlocking for players who had already met its requirements. It is now rechecked when the game starts and unlocks retroactively
Architect and Path of Discovery are now also granted on game start if their requirements were already met
Fixed the Enemy Bane achievement only counting kills in the first run after starting the game
Interface
Fixed main menu buttons not responding after skipping the intro
Escape now opens the settings in the main menu
Reward and hero level-up popups now briefly ignore clicks after appearing, to prevent accidental picks
The Start Game button on the start selection screen is now as large as Reroll
Fixed the start selection keeping a previously chosen relic after picking the Relics starter bonus
Meta+ tree: creating a new layout now selects it, and WASD no longer moves the tree while renaming a layout
Fixed deleting a tower group that contained a level 20 tower
Supporter Pack owners now get their golden leaderboard entry right away, not only after their next run
Fixed the swapped "Never" and "Always" options for auto hiding health bars and damage numbers in Korean, and stray letters in the Turkish Disable Screenshake setting
Our 2nd game: Chaincast !
Next to Nordhold, we have been working on something new: Chaincast (yes, like the relic 🙂), an asynchronous PvP roguelike auto battler coming in 2027.
Choose between 24 classes and develop skills, talents and gear for each unit
Runes modify your skills, so the same skill can play out in a completely different way
Battle the squads of other players, or challenge your friends directly
If it sounds like your kind of game, we would be really happy about a wishlist!
[dynamiclink href="https://store.steampowered.com/app/4689710/Chaincast/?utm_source=nordhold&utm_medium=steam_event&utm_campaign=chaincast_crosspromo&utm_content=patchnotes"]
A game we think you will like as well
One more thing: our publisher is also publishing another game, and when we first saw it, it honestly reminded us of Nordhold. So here it is, in case it is your thing too:
Crown Must Hold is a roguelike tower defense built around Empires: full sets of buildings, each with mechanics of their own, that you combine differently every run. Items shape the build, territories multiply it, and the undead keep coming.
[dynamiclink href="https://store.steampowered.com/app/5101830/Crown_Must_Hold/?utm_source=Nordhold"]
Thank you for all the incredible feedback across Discord, Steam reviews, YouTube, and the forums! We read every message, and the beta feedback in particular was invaluable.
Got ideas or questions (or just want to hang out)? Join our Discord and be part of the community!