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Patch Notes V0.10.35.29151

Dyson Sphere Program · Community Announcements · October 15, 2026

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Dear Engineers ,

[p align="justify"]We have fixed some known issues based on feedback and made adjustments to certain aspects of the game.

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\[0.10.35.29151]

[p align="justify"]Bugfix:

[p align="justify"]- Fixed a bug where Spray Coaters failed to properly connect to Conveyor Belts when built at certain locations.

[p align="justify"]- Fixed an bug in Sandbox Mode where adjacent cargo-generating and cargo-consuming Traffic Monitors could trigger an error.

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\[0.10.35.29145]

[p align="justify"]Bugfix:

[p align="justify"]- Fixed a bug where certain icon mappings failed to apply in Dyson Sphere panel(Y).

[p align="justify"]- Fixed a bug where in God Mode the camera would still follow the mecha (Icarus) after entering build mode.

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\[0.10.35.29131]

[p align="justify"]Change:

[p align="justify"]- Optimized the terrain restoration algorithm so the restored area more closely matches the cursor size.

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[p align="justify"]Bugfix:

[p align="justify"]- Fixed a bug where holding foundations or destroying any Planetary Base on a planet with a base near its poles would cause an error.

[p align="justify"]- Fixed a bug where Sorter holograms attached to buildings failed to properly connect to conveyor belts when attempting to build at certain latitudes and longitudes.

[p align="justify"]- Fixed a bug where the locked status of all Dashboard charts would reset after exiting the Dashboard.

[p align="justify"]- Fixed a bug where \[Shift + Right-Click] movement in God Mode was interrupted by WASD movement while in build mode.

[p align="justify"]- Fixed a bug where certain entries in the Goals could not be completed properly.

[p align="justify"]- Fixed a bug in Sandbox Mode where Traffic Monitors built at the zero node would not consume cargo.

[p align="justify"]- Fixed a bug where clicking the top-right button to view the Update Log while in Combat Interface caused the cursor to disappear.

[p align="justify"]- Fixed an issue where the Plant Vegetation button could display incorrectly under certain conditions.

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\[0.10.35.29104]

[p align="justify"]Balance:

[p align="justify"]- Lens automatic buffer capacity in Ray Receivers: 10->2.

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[p align="justify"]Bugfix:

[p align="justify"]- Fixed a bug where fastly transferring items into a building could cause item count incorrect calculation under certain conditions.

[p align="justify"]- Fixed an issue where the item buffer in production facilities could be calculated incorrectly when manually replacing or dismantling buildings.

[p align="justify"]- Fixed a bug where foundations in certain areas cound not be restored properly.

[p align="justify"]- Fixed a bug where clicking "save changes" inside a blueprint portfolio would incorrectly reset the view back to the root directory.

[p align="justify"]- Fixed a bug where opening the Control Panel(I) would incorrectly default to "Local Planet" instead of remembering the previous selection.

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