Assault and Heavy get buffed, and I slightly reverted the old Dash speed that people were finding too jarring.
Have fun!
- Gangsters chase you less aggressively
- Heavy's passive shield regen is now 5 instead of 10 hp/s. But it's low damage threshold kicks in at 40% instead of 30%
- Assault's medkits restore 50 instead of 40 health
- Assault moves a tad faster while firing
- Less xp spawns in the map, but more cash appears. Same for supply drops (more cash less xp)
- Random class/skills mode now unlocks at level 20 instead of 25
- Heart crates and zombies spawn a bit closer together
- Fixed a bug with Marksman not seeing next round's guns properly in vendors (for real this time)
- The loading screen no longer shows modifiers, cosmetics or challenges. Ppl were spending too long there while the games in progress
- The loading screen now shows the in-game round time on the button itself, so you notice it
- Warmup rounds are 10s longer, to let players get a clean start to each match
- Rambulance mutation seeking and range buffed to 30m instead of 25m and seeking.
- Torpedo's have slightly larger explosion radius and do 100 instead of 90 damage
- Flying dagger travel speed is now 60 instead of 55 and the skill damage upgrade now properly applies to the boomerang mutaiton
- Smoke Bomb duration is now affected by duration upgrades
- Double Damage upgrades now last 3s instead of 2.5s
- Hypnotic Army get's its 2nd vendor at lvl 3 instead of lvl 4
- Illicit Income mutation buffed to 4/6/8/10 fire rate per wanted level
- Shockwave cooldown is 2s longer
- Dash speed is 12% slower
- Fixed some UI bugs
- Some FPS improvements
- Updated translations