Dear players,
[p align="start"]Thank you all for playing our game, as well as your feedback, opinions, and suggestions.[p align="start"]Below are the details of the game update and bug fixes in version v1.0.7We felt the combat HUD wasn't communicating combat information clearly. Changes to buffs, debuffs and Will Icons were easy to miss, and the cards in hand were too crowded. We've reworked the combat HUD to make all of this easier to read.
General Update
Reworked the combat HUD. Your HP, SP and Redraw charges are now shown above your character.
Your Buffs and Debuffs are now shown above your hand.
Updated the design of boss HP bars.
The Synergy panel has moved next to SP and now only shows the Will Icons you currently have.
Your Will Icons now orbit your Spirit's feet.
Hand cards now spread apart when you hover over a card, and a picked-up card leaves the row.
The six Battle Wills (Colors) are now listed in the same order everywhere: Endurance (Blue), Brute (Red), Cosmic (Yellow), Wisdom (Orange), Forbidden (Black), Phantom (Purple).
Card
Crystal Pulse, Deflecting Stance, and Evolve cards now show a general description outside combat.
Cards added to your hand during combat now play the reveal animation.
Fixed a bug where cards discovered with a full hand briefly joined your hand before being discarded.
Fixed a bug where the numbers in the descriptions of Whip of the Azure Moon, Arrow of Thought showed 0 the first time the card was drawn.
Status
Buff descriptions in relic, card and keyword tooltips now show a general description instead of “X”.
The SP cost increase from monsters in The Swirl now shows in your status area.
Block is now shown as a blue band on HP bars.
Evasion and Block now show a popup and play a sound when they negate an attack.
Swirl Effect
The Redraw button now glows while you stand on Flesh Spores Carpet.
Stage
The crystals in The Crimson Seven’s fight in Mistveil Grove are now named Shard of the Seven.
Silver Bride's area attack and Wailing Broken Child's area attack in Carlos Stoneton now land around you.
Adjusted the attack timing of Oro'saen's second phase in The Golden Sanctum.
Fixed a bug where Silver Bride and Beast of the Black Moon in Carlos Stoneton sometimes disappeared without their death effect.
Fixed a bug where the Carlos Stoneton boss fight could be held up for a long time while Beast of the Black Moon moved to Silver Bride's body.
Fixed a bug where an enemy in The Swirl could teleport on top of you or fail to teleport and attack from where it stood.
Fixed a bug where The Craven Core's intents disappeared before its actions took effect.
Fixed a bug where the Swirl Breaching event after combat appeared over the combat HUD.
System Bugfix and QoL changes
Fixed a bug where continuing a saved run at Depravity Level 1 or higher could lose some of the Depravity Level effects.
Relic, Status, and Swirl Effect tooltips now close as soon as your cursor leaves the icon.
The enemy info popup now sits beside the enemy's HP bar, without covering its HP or your hand.
The HP bar of the enemy you are targeting is no longer covered by the combat HUD.
Fixed a bug where the Pause notice appeared in the middle of the screen during fights with multiple boss HP bars.
Updated the localizations of Battle Wills (Colors) and related Debuffs in German, Spanish, French, Korean, Portuguese (Brazil), and Russian.
Improved performance when redrawing and during Card Check, and reduced memory usage and file size.
Fixed several crashes and errors.