Lots of updates to the game and to the new DLC based off of player feedback.
Enjoy!
If you’ve been playing Kinship lately, please take a moment to leave a Steam review for the DLC. I’ve already been reading through the feedback and making changes based on what people are running into, and your reviews are another place for me to see what you think. It also lets Steam know that people are interested in the DLC, which makes it more likely to be shown to more players. And of course, that’d be really helpful!
Update 91 Changelog
Quality Of Life
- Ignoring Build Options: Using shift+right-click, you can now ignore build menu entries, which makes them show dimmer and at the bottom, and takes them off the suggested tab UNLESS a project is actively suggesting them (same as with the consumable items).
- Focused Structure Placement In Human Buildings: When in build mode for placing a structure inside a human building, it now dims the ones to blue that are valid but are out of your network range and not valid to be based at.
- Columns Format: Updated the formatting of the build mode keybinding tooltips to be nicely in two columns since there are more keys now. This is only in English until this can be sent for localization later -- for now the non-English versions show as they used to.
Clarity
- Did You Know These Crack Armor?: In the tooltips for units that have rotary spin, it now shows what their total armor cracker is. Also shows on the normal list of perks and feats. Finally, in the rotary spin tooltip itself, it now explains itself directly.
- I'm Invincible!: When a charging lance is invulnerable, it now shows a shielded animation like player units do.
Balance
- Fine Art Prices For Some Reason: The art structures now cost only 150k microbuilders, not 1.5 million.
- Observers No Longer Shoot You For Spite: The Vorsiber Instigators in “Only Observing” stance no longer fire on units just because Vorsiber Enforcement was angered earlier, so an immobile Silk Matriarch with an old grudge no longer blocks the peaceful Further Observation outcome; they now react only if you actually hit them.
- Rotary Cannons Are No Longer Excessively Awesome: Rotary cannons now give only 4 armor cracking per stack rather than 7, making their max armor cracking 48 rather than 84. This is a complete bypass on enemy armor, so it's very very powerful.
- Okay, NOW I'm Invincible: When in its charging state, enemy lances are now having bulkhead armor so that any form of armor cracking or rotary spin can't bypass their invulnerable state.
Bugfixes
- It's A Secret Until You Get There: Crude technicians will no longer appear early in lists when they should have been hidden.
- No More Sequence-Breaking: Certain contemplations no longer show up early before you have your nanoseed thrown.
- Double Space In Text: Fixed an extra space in some text during the religious T3 ending text.
- Casualty Of A Rename: Fixed Last Stand (from Last Stand Core) never actually giving its bonus damage or damage reduction below a third health, which also spammed errors into the log during combat.
- Flak Now Aids The Big Air Battle Properly: Fixed Goleri aircraft destroyed by Skyveil Flak not counting toward the cost of Annihilation From Above.
- No More Empty Bee Nests: Fixed an issue where if an apiary was repaired, it did not get a complement of 4k starting bees as with a new apiary, and so that could prevent Saber Bees from showing back up after you reach 200k bees again, since oyu never would.
- Soldier Origins: Corrected two achievements that said some soldiers were from the first doom, when they were actually from the second.
- Cops No Longer Shoot Each Other When Annoyed: Fixed SecForce Cruisers and Patrols on “Crackdown Patrol” sometimes attacking SecForce units from other corporations during the criminal ending’s aftermath.
- Rotation No Longer Deselects: Fixed the selected unit sometimes being deselected after a quick camera rotation with the left mouse button. A fast drag was being read as a click on empty ground.
- No More Scaring People And Then Acting Like You Didn't: Fixed an issue where there was a two-turn gap where even after you had scared the religious peoples, you could continue into the religion T2 despite it saying it was supposed to be closed off.
- It Happpen Again: Fixed a typo in the achievement text for collapsing the economy.
Full notes here.
Connect with the Machine
You can find Heart of the Machine on 💬 Discord, 📜 Reddit, 📺 YouTube, and 🐦 Twitter for discussions, updates, and feedback. You can also visit 🌐 Arcen Games for more information.
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