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Update #105: Lt. Bug, Sgt. Smash Pt. 3

Cyber Knights: Flashpoint · Community Announcements · October 14, 2026

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Knights and mercs! We are back with a major bug fix round up at Update #105. This one comes straight from your F10s - so thanks to everyone in the community helping us to improve the game and reporting issues big and small. This update has closed out more than 300 F10 groups from issues as small as typos to bugs with the new Head Hunter goons (why do they have so many!?) and maps (some double-spawning or auto-defeats) and up to issues with fast forward (sometimes the enemy doesn't see a corpse!) and finally, the Cyber Knight's Stopgap Talent now works again.

With all the big drops of new content in the last month, it is important to take a breather and a patch round up and clean up F10s of all sorts.

If you are enjoying the constant pace of improvements, the new content coming your way for free and the dedication to quality here, please take a moment to leave a review and share the game with a friend.

Our Save Game Policy and Updates

As always, we take your saved games very, very seriously. Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the many updates that will continue to come - heist on my good heisters.

Modders have Preview Modkit!

We are excited to announce that the first wave of interested modders now have the preview modkit and are making exciting things with Cyber Knights: Flashpoint. This preview process will go on for a bit as we welcome additional interested modders into the group in waves, but will wrap up before the end of the year.

The really exciting part about this for you - as players - is that when the modkit is released before the end of 2026, it will come with a host of ready-to-play mods!

If you are a modder who is interested in getting early preview access to our modding tools, please let us know you're interested here: https://forms.gle/EHHKHFFjU6Yo7G1Y6 and we will reach out soon.

Cyber Knight's Stopgap

This Talent fell out of operation a while ago and we've finally caught up to the bug to fix it. Now if you take armor damage from an enemy attack, once again Stopgap will be kicking in to mitigate it. Tank on, good tanks!

Free Respec as Advertised!

Free Respec was upgraded to last for 20 days a while ago but the button in the training screen didn't advertise it correctly. It now shows Free Respec for the full 20 days it is available, helping you expirement and test out different builds easily at the start of the game.

Big Head Hunter Groups

The new Head Hunters were accidentally added with groups of goons that could got as high as 6 to 9. This completely unbalances their team and makes them too much of a threat. With Update #105, we've resolved that issue and brought them back down the fair but deadly group of 3.

Higher-Speed Messages

Messages that appear in the HUD due to some action are now better at handling themselves. They used to get in line and each one got 2 seconds on screen ... so if you took a lot of actions quickly, you could end up with a long line flashing and flashing and flashing.

Now they pile at the bottom of the screen, immediately appearing and getting 2 seconds. Now, if you try hard you might get 3 or possibly 4 on screen (I was mashing space bar very hard up above) and the queue disappears very rapidly and no longer interrupts your work 30 seconds later.

Fixed Many Map Issues

We've solved a huge pile of map issues with line of sight, movement waypoints in bad locations, issues with seeing through certain type of balcony walls, maps that ended in victory or defeat instantly ... check the full release log below for all the details!

We also fixed a few issues where a hovertruck could feasibly box in a character, leaving you stuck in the level.

This bug fix update was brought to you exclusively by players who hit F10! So thanks for the great community and their attention to detail and helping us improve and polish the game until it truly shines in every aspect.

v2.7.89 - #105: Lt. Bug, Sgt. Smash Pt. 3

- Fixed bug with Stopgap Knight Talent not activating correctly

- Fixed bug where using fast forward during an enemy turn could lead to not seeing a corpse on the ground

- Fixed issue where "Highlight On" was not default and you had to toggle with (H)

- Fixed bug where new Head Hunters could show up with 6-9 goons instead of expected 3

- Fixed bugs with some hidden, dead or dismissed characters having equipment that might keep showing up in market or inventory

- Fixed issue in the first 20 days where Respec button might not be marked as Free Respec the entire time

- Fixed issues with Slumroad Nightclub where you team could spawn twice (restart the mission)

- Fixed bugs with level and navigation that might let you walk into or partially into walls in some places

- Fixed line of sight bugs with concrete barriers when along the top of raised platforms or buildings that could let you see a corpse or have your feet spotted

- Fixed bug in maps where hovertruck might box in a player and leave them stuck

- Fixed bugs with some corners (L and octagon) where the sightlines were not exactly correct to their geometry

- Fixed issues with buying or selling items rapidly possibly creating long running stack of messages at top of screen

- Fixed bug with security devices (laser wire, shock field) that could cause bugs with Overwatch and lock screen

- Fixed bug with Buyers filter in market not remembering filter settings completely

- Fixed bug where SimStream trainer was giving XP to characters on double hack

- Fixed bug where SimStream trainer would not give XP if you solo'd a mission with one merc

- Fixed large sightline blocker in some large piles of bricks, wood and trash

- Fixed issue where all characters could spawn twice in new maps on some Bodyguard or Exfiltrate VIP missions

- Fixed issue where some mission starts new Slumroad Nightclub could result in immediate failure

- Fixed "floating" enemy spawns during siege objective in new maps

- Over 100 typo F10s fixed, thank you for your attention to detail!

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