Hello time travelers!
Last week you received a new update with bug fixes and many new cool features.
GUN RELOAD & EXPLOSIONS
Guns now have a consumption rate of energy based on plasma damage.
Attached guns to the car have a lower consumption rate at least till a proper system is implemented for them to automatically reload.

The EPA Mini does bigger damage again & the overall damage of EPA bullets was increased.


Most EPA types take the super battery, the PSP & flashlight take normal 70s batteries.


70s Oil Lamps take respective oil & Edward's laser needs 2014 uranium.

If your engine or reactor takes too much damage, it could explode too.
The explosion effect was revamped along with an ability to destroy and blow some more things up, Gas stations can explode, fire hydrants, 80s phone stations. More of destructible objects to come.
RADIO CHIP AND SECONDARY ITEM RADIO

You can now have your active radio on hanging of your hip whilst doing other stuff as well as crafting a radio chip for the time machine.
HAND OVER YER BURGERS!
Take the call and deliver the order!

If your city has criminals, they occasionally could attack you whilst doing the new delivery run in your pizza and burger mini jobs ...or the occasional hungry dog.

Make sure to kill all the bugs, if a health inspector comes in unannounced you will get fired, which will cause you to be locked from the job for at least a week in game.
CELESTIAL EVENTS

There are a couple more celestial events now to witness! For instance the crater impact AD 1178 June 18. Along with better rendering for the Moon's texture. More to come.
As always I will list the full change log below. As most of the changes are bug fixes, check it out :)
Share the game with your friends, family and or pets!
I will keep focusing on bug fixes and for accessibility of features for the rest of the year and perhaps also the needed updates to the World Editor.
It is my wish, to do a bit of hard crunching so I could finish. For it to be stable enough to release fully end of Q1 2027 just for the anniversary of the game's steam release.
But we will see how things will develop :)
God bless.
October 2nd V0.9925
Added radio chip, which can be inserted onto the car unlocked via discovery in act 1-4 as well as some unlockable blueprints in 2300 that can be found in remote places around buildings
Added ability to have radio hang from your hip if it is enabled
Added off indication when disabling the radio
Added a radio speaker effect
Added couch to smithy in cape dun
Added a line to Bardey noticing you visiting him during the Bardey coffee quest
Added destructible fire hydrants
Added giant mushroom trees to antediluvian period
Added force push to objects that can be crashed into so that the item does not get stuck inside the car
Added ability to eat raw meat at the risk of getting sick
Added the ability to blow up gas stations
Added Pluto and Eris, Ceres & Vesta to the sky
Added fission and fusion reactor/ motor can explode once at critical health
Added ability to drift if at high speed by holding the interact key or if the speed passes beyond 160 mph
Added Pizza Margherita as pizza mini job recipe
Added pizza place walk connection to the tankers market in Pine City
Added a little note from an agent who smuggled the PLC into your cell at the start of act 2
Added historic, 27th of October 312 does the Chi Rho appear in the sky during noon
Added historic event on moon 1178 June 18 evening time just at sundown
Added a flying gas station to 2300ad till cloner storm
Added lamp, saber and EPA/ gun reloading via energy cells
Added time machine loading up and unloading sounds to the mod folder
Added health inspector to gastronomy NPC jobs, who comes and sees if bugs go around your restaurant
Added being fired or dismissed for a day by the mini job giver after having finished a job
Added food delivery service for burger and pizza joints
Added Mim BESTIAN WALKER as object to Sandbox Menu
Changed Animal movement from Transform.Translate to Rigidbody.MovePosition
Revamped damage explosion effects
Revamped imperial guards armor texturing
Revamped moon texturing to have more contrast and stronger light reflection
Revamped accordion man shading to be more ghostly
Revamped burger lord building and ingredients texturing texturing
Revamped the looks of the Mim Spider Robot and made it destructible
Revamped some of the default key bindings
Made car steering on gamepad float based so it is no longer snappy
Increased the mod value of some wheels and how they affect flight and steering
Fixed npc's that lead are often with mismatched speed
Fixed spawned newspapers floating in air
Fixed moon rock at Edna's store cannot be bought
Fixed transparent shaders being included in the highlighting effect
Fixed the cd command to work
Fixed some issues with the russian translation
Fixed parasol mushroom being called death cap
Fixed ability to harvest plants and shrooms infinitely even if already harvested
Fixed reactor and motor taking no damage at all from impacts, unless hull of car is at full health
Fixed the copy method in the PLC locking up the system if no files are presents
Fixed cars in garage duplicating after using time gate
Fixed cape dun smithy selling revolvers before 1850 only instead of after
Fixed some meshes of the costume for the player wild west statue overlapping with the head and fixed texturing for most the costume meshes
Fixed leviboard stuck in place when being used from the plc inventory
Fixed being unable to use boxes from plc inventory
Fixed hover2060 ogg has pop at the end
Fixed if in multiplayer someone takes away robot you talk to you get locked in dialogue mode
Fixed player is doing sitting animation on kneeler in church
Fixed ability to spawn inside walls if getting out of the car right against the wall
Fixed gravi hook being unable to unstuck objects like car if it got glitched inside a wall
Fixed Destroyer bots having visible cubes in their torso's
Fixed certain missing npcs not spawning if abducted by a criminal from another city
Fixed bulletin board missing posters having instances of people who cannot spawn anymore, since their criminal abucters would be already long passed or captured
Fixed box name of car mod is just id number when opening it in the car
Fixed multiplayer, other players can toggle your time display by toggling their own
Fixed leading npcs will allign their speed to your speed, npc's following you will try to keep the pace
Fixed sprint head bob continuing if sprint entering a car
Fixed the moon from becoming completely invisible when a new moon
Fixed items form stash not getting taken by police during prison transfer
Fixed flashlight having always a glowing texture
Fixed not being able to sell at the beach native hunter in BC to AD times
Fixed being unable to scroll out NPC mini job objects
Fixed falling under ground when using the hacking port
Fixed the shooting delay for front mounted weapons and choppy movement of top mounted turret on car
p1
Readded the into inventory stash tool tip
Fixed the seeker staff from breaking inventory
Fixed NPC's walking behind into the kitchen when asking for an order
Fixed NPC job giver not giving you a hint that the order needs to be delivered when putting the order on the tray
Fixed volume sliders being either too silent or too loud
Fixed torches from breaking inventory
Fixed not being able to drag items onto empty hand space slots in the PLC
p2
Fixed the Diner mini job from not working
Fixed Pizza Margherita from not working as a recipe in the mini job, always giving you game over
Fixed NPC jobs firing you, or being finished for today applying for every job all around
p3
Fixed the slow reactor cooling if reactor is on
p4
Added hint that costume was put into inventory after being used
Fixed Eleanor's ice cream still having the old title in the image of the culinary book
Fixed auto save from occurring inside trains
Fixed starting a new free mode game after having started in a session breaks the game
Fixed dropping reactor and fuel cells onto their slots at higher fps makes it not align properly
Fixed Camera having a display and cloud rendering blackout after travel reentry due to a shader error
Fixed the toggle safe house placement mode showing the binding for canceling mini jobs
Fixed some bugs that could lock up the PLC inventory
p5
Fixed pirates not escaping from the spider flood and other fixed to the pirate spider sequence
Fixed chip from floating on when first inserting it into the car and moving it
Fixed being able to add items to inventory before acquiring the PLC
p6
Fixes to the pirates and agent walking too slow during the time travel chase quest
Fixed some more overlapping text with the save load system
Fixed the black screen when being dying in the time travel chase or dying after visiting the pre deluge
p7
Fixed cardboard boxes not retaining custom names
Fixed having an EPA on the back could sometimes jolt you to the side when moving
Fixed a load more grammar issues in books and papers in the English translation by the kind help of Laxbum25
Fixed a bug which broke the cave sequence in the Wild West Quest
p8
Increased EPA mini damage
Fixed not being able to mine sulfur
Fixed colission with red wood trees
Fixed flashsaber turning black when out of power
Fixed placing and rotation controls in the safe house being not completely responsive
Fixed some Russian grammar mistake in an act4 quest with the help of Ericssonzz
Fixed destroying the big Bestian Walkers in Attack on Eleeh, breaks the story
Fixed job objects not replenishing as much as needed in the sunny beach diner
p9
Fixed last entries in a quest log being in English when using a different translation & issues with the duutu quest log


