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Update 2.0.0.4

Mechabellum · Community Announcements · October 14, 2026

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Greetings, Commanders!

[p align="start"]Following the release of Mechabellum 2.0, we’ve gathered a lot of incredibly useful feedback. The development of our next major update is currently in full swing. However, before rolling out our next major update, we need to make a few minor adjustments. This update primarily focuses on balance for the \[Standard Versus] mode. We expect to roll out a balance patch for \[Star Expedition] very soon as well.

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Standard Versus - Balance Adjustments

Void Eye

Developer's Note: After our last base stat buffs to Void Eye, the 100-supply price tag for this Tech is a bit too cheap.

Vortex

Developer's Note: We were too conservative with the numbers for this new Tech in the previous patch.

Sabertooth

Developer's Note: Similar to \[Machine Learning], we were a bit too cautious with the numbers for this new Tech in the previous update.

Starter Packs

Developer's Note: Recently, we received some feedback that Void Eye is too strong. In our stats, Void Eye's overall win rate and pick rate are close to average, but some Starter Packs containing Void Eye have notably high win rates. We therefore decided to nerf those Starter Packs first and will continue to monitor Void Eye's performance closely. At the same time, because Starter Packs containing Vortex have performed slightly worse than average, we decided to give them an HP buff.

Unit Drop

Bugfixes

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.

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