Hornet: fixes
- Hornet at Rank 6 can start runs again. A bug blocked every Hornet run at Rank 6; it is fixed.
- Rank 7 can be reached now. The Rank 7 goal reads Wasp Nest's damage, but the number it read was the base poison damage, which nothing could raise, so it was stuck at 3. It now reads the nest wasps' real sting damage.
- Wasp kills now count. Enemies killed by Hornet's wasps now count toward your kill counter, Hornet's rank goals and achievements. Wasp damage shows up in the stats of the skill that summoned them.
- Nest wasps now get your upgrades. They didn't get any of your damage bonuses before; now they get the same ones as Wasp Summon's wasps, including Wasp Damage.
- Poison from wasp stings now gets poison bonuses (from upgrades and items), like Stab's and the nest's poison.
- Overcharge now works as described. Overcharge 1 extends poison duration (×1.4) and Overcharge 2 lowers Stinger's cooldown (×0.8).
- Wasp Nest and Wasp Summon upgrades now level up like every other skill's, and Nest Duration upgrades now actually add duration.
- Skill stats show the real wasp damage. Wasp Nest and Wasp Summon now show their wasps' sting damage. The "Damage 3" line under Stab, Wasp Summon and Nest (base poison, which never changed) is gone.
Hornet: new
- Experimental Packages for Hornet. The purple chests used to give Hornet only Bioshards. Now there are three Hornet packages:
- Overdose (with Stab): poison damage ×2.5, Stab damage ×0.5
- Hive Mind (with Wasp Summon): wasp count ×2, wasp damage ×0.5
- Overcrowded Hive (with Wasp Nest): wasps per spawn ×2, nest duration ×0.5
- Overdose (with Stab): poison damage ×2.5, Stab damage ×0.5
- Four new Hornet items, each in Common, Rare and Epic. They drop only in Hornet runs:
- Venom Gland (Weapon): poison damage, and more poison stacks on Rare/Epic
- Queen Pheromone (Weapon): more Wasp Summon wasps, and wasp damage on Rare/Epic
- Hardened Stinger (Weapon): Stab damage, and Stab range on Rare/Epic
- Hive Core (Engine): nest duration, and shorter nest cooldown on Rare/Epic
- Venom Gland (Weapon): poison damage, and more poison stacks on Rare/Epic
- New rank rewards. Rank 4 is now a Rare Queen Pheromone, Rank 6 a Rare Venom Gland and Rank 10 an Epic Hive Core (all three used to be Guided Bullet, which does nothing for Hornet). Already past those ranks? You get the new items once, the first time you open the game on each save slot. Your Guided Bullets stay.
- New animations: Hornet now has its own spawn animation and its own Death Defiance animation (no more Bulletstorm stand-in).
- Text: Hornet's rank texts and all the new text are in all 9 languages, Hornet's name is fixed in Chinese, Japanese and Korean, and missing characters in Chinese, Japanese and Korean text are fixed.
The new packages and items use temporary icons for now; their own art is on the way.
Workshop
- Prices are always shown. On some projects the crystal cost disappeared after a few levels and the name turned green as if maxed out, even though points could still be bought. The real cost is now shown on every level, and the name turns green only when the project is truly maxed. Prices are unchanged.
- Buying a point needs a short hold again (0.5 s). Holding the button buys one point per second.
Translations
- German: many wording fixes from a player's list (Anzahl, Durchschlagen, Abklingzeit, AUFGEBEN and more), the rank-up popup is now translated, and the Mortar description shows the correct value.
- Chinese: the Garage texts now explain correctly that repairs cost Bioshards, that HOLD means press and hold, and when another copy is already repaired.
Thanks for playing, and keep the reports coming!