Yes, you can now create & play your own custom Disco Dodgeball levels! Share them on the Steam Workshop, and download & play others' maps too - even in multiplayer!
Infinite Disco Dodgeball is now here ːdd_botː


How to use it:
When you launch the game, navigate to Workshop / Level Editor
Build your level from a list of prefabs: cube, cylinder, ramp, pyramid, and ring
Move objects around, scale and rotate them to form whatever level you can imagine
Easily create mirrored copies of objects for symmetrical levels
Place objectives like Hoops, player & ball spawn points, capture points, and powerups
Add special features like Jump Pads and Boost Pads
Add decorative features that respond to the player's music
Objects can automatically add the glowing LED rails that are included in all built-in levels
Hit 'Test Drive' to instantly jump into a solo drive or bot match around your level to test its look & feel
Levels are automatically scanned for navigation so that computer-controlled bots can pathfind around them
You can play your levels locally, but you can also publish to the Steam Workshop. Published levels can be used as levels in Online Multiplayer. But the other people in the room don't need to be subscribed to the item - the host will just send the small amount of level data to other players and they will recreate the level on their end.
You can browse on the workshop to subscribe to new levels that other people have made. There's already quite a few that were made by beta testers: https://steamcommunity.com/workshop/browse/?appid=270450§ion=readytouseitems&requiredtags%5B%5D=Level
You can consider this "Version 1" of the level editor, I'm very interested to hear suggestions for things you'd like to see added so you can make levels even better! Let me know in the comments.
Other Misc Improvements
Fixed bug that was causing Photo Mode to be inaccessible
Bots are slightly less aggressive at taking hoop shots - they require a bit more visibility into the hoop before they shoot
Improved both pathfinding - they were sometimes taking suboptimal routes to targets, or getting stuck in loops
Fixed Incognito modifier not working
Fixed bug: some published game modes didn't have right extension, so they weren't showing up when selecting a game mode from match settings
Added audio visualization to some UI elements
Fixed version notes button not always being clickable
Cheers,
Erik
Follow me on Steam: https://store.steampowered.com/developer/82apps
Join the Discord: https://discord.gg/discododgeball