Adjustments & Optimizations
Lowered the difficulty of the Corrupted Archmage.
Adjusted the Magic Shackles relic to Normal rarity.
Optimized the performance and mechanics of ground liquids. Liquids can now overwrite each other, and fire dyeing from some spells can directly evaporate liquids.
Optimized the performance of Strong Pull.
Bug Fixes
Fixed an issue where spells placed in extra wand slots provided by relics would pop out upon reloading a save.
Fixed an issue where Blue Rune Missiles reflected or captured by enemies would all incorrectly gain the vulnerability stacking effect from large Rune Missile hits.
Fixed an issue with missing Parasite animations.
Fixed an issue where the Lord of Mind's capture skill lasted too long when High-pressure Stream was present.
Fixed an issue where Lightning Dash would function incorrectly if activated via other methods while the player was not holding a wand after wands were removed by Magic Shackles.
Fixed a visual error with the Hive Overlord's stealth if it was dyed during its stealth slash.
Fixed an issue where the doors of a side room would fail to reopen if the Vine Monster was killed too quickly inside.
Fixed an issue where the combination of Rogue Cloak + Magic Shackles + Reboot Key would malfunction and clear all spells and wands.
Fixed an issue where the outline of the Truck Hermit Crab would not properly disappear as it burrowed after defeat.