Hello, Colonists.
We are deploying Update v1.2.9 to the main branch today. This patch includes a set of fixes and technical adjustments addressing several specific issues reported by the community.
Our development team is currently focusing efforts on the next patch. This upcoming rework aims to address surface rendering performance across the map.
We appreciate all the data and feedback provided by our Community. We continuously monitor incoming reports, analyze logs, and work on iterative improvements to stabilize the game's mechanics.
If you encounter any issues with this build, please continue reporting them via the standard channels:
In-Game: Press F4 to use the built-in Feedback Reporter.
Steam: Post in the Steam Community Hub discussions.
Discord: Share logs and details in our technical feedback channels.
Direct Email: Send save files and log files (C:\\Users\\%username%\\AppData\\LocalLow\\PyramidGames\\OccupyMars) to [email protected]
🛠️ Changelog 1.2.9 (from 1.2.0)
Fixed being unable to access the inventory and the selection panel
Fixed the situation in which the co-op host experienced a tablet UI freeze and could not exit after trading items with a client.
Fixed several cases of a bug that prevented multiple Steam achievements from unlocking properly (including "You've got a friend in me", "Party Time!", and "Rocket Scientist").
Fixed the problem where players riding the quad did not take expected radiation damage.
Fixed the problem where trailers could not be properly mounted or attached to the rover.
Fixed the situation in which loaded quads could unexpectedly despawn from the truck bed while remaining visible on the radar.
Fixed the issue in co-op where dust devil weather events vanished instantly without playing a dissipation animation.
Fixed the physics collision issue in co-op where simultaneously depositing rocks into the crusher could launch players into the grinding chamber.
Fixed the physics issue where using the vehicle unstuck function (R) caused the rover to spin and roll uncontrollably.
Fixed rover locker becoming unusable
Fixed crusher printing not consuming elements or chemical resources in co-op
Fixed being unable to open death chests, own or friend's
Fixed meteor rain events that could not be skipped and left protection inactive
Fixed being unable to open compartments to view items when the inventory is full
Fixed the issue where container contents could occasionally duplicate when managing, swapping, or switching trailers and containers.
Fixed the issue where the right rear door of the Mars Truck could not be closed properly.
Fixed the issue in co-op where taking a battery from the rack falsely reported a full inventory when hotbar slots were occupied but main inventory space was available.
Fixed rover tipper desynchronization issues in co-op
Fixed heavy rover clipping into the terrain after reset when the player enters the seat
Fixed being unable to enter screens in co-op
Fixed miner buttons remaining clickable but non-functional after loading a save
Fixed the situation in which the tablet displayed an incorrect suit charge value (1666%) after dying and restarting in the intro base.
Fixed the issue preventing players from placing and constructing Solid Rocket Core A during rocket assembly.
Fixed the issue preventing freshly repaired tools from being upgraded to Level 3 at workbenches in secondary bases.
Fixed the physics issue where entering a loaded ATV repeatedly ejected the player and inflicted damage.
Fixed the situation in which Spotty and the HUD falsely reported no damaged buildings in range when repair commands were issued.
Added feature rework to standardize inventory sorting pop-up menus across all storages, machines, and the crusher.
Fixed the problem where player hunger and hydration levels failed to decrease during sleep cycles.
Fixed HUD tracker markers turning white, becoming invisible or disappearing
Improved saving times when saving near large campaign bases with numerous items and structures.
Fixed the situation in which the tablet displayed an incorrect suit charge value (1666%) after dying and restarting in the intro base.
Added rework to vehicle handling and physics controller settings to deliver a smoother and more responsive driving experience on Mars terrain.
Fixed the situation in which Spotty and the HUD falsely reported no damaged buildings in range when repair commands were issued.
Fixed fertilizer machine displaying 'Powered' while unpowered
Fixed the building-materials HUD list overlapping workshop and table interfaces
Fixed being unable to reinsert oxygen bottles into the rover after refilling
Fixed problem with rover trailer hitching from launching the trailer on a turn
Improved rover acceleration and steering
Fixed several coop chat issues
Fixed problems with exchanging information about dirt after weather effects
Fixed missing Spanish translation for cabbage seedling in the incubator
Fixed the issue with tripod light LOD causing the lamp to prematurely disappear and pop in.
Fixed player appearing to walk on air around the container prefab
Development remains ongoing. Thank you for your continued technical feedback and support.
Occupy Mars Team
📡 Transmission end.