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Dawnsbury Days 4.44 (worn item slots, prebuffing, AoE QoL, music, ...)

Dawnsbury Days · Community Announcements · October 12, 2026

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First, let's go over new features in this update!

Feature: Worn item slots

You can now slot some worn items (headwear, mask, necklace, cloak, gloves, belt, shoes) into specific slots for each character which will free up your 12 inventory slots for items you want in your backpack, as well as other miscellaneous worn items.

I've long resisted doing this because the slots are small enough that I can't display the item name over it. And when I play cRPGs myself, I often have trouble remembering what icon means what item. In Dawnsbury Days, this is further made worse by the fact that many items use stock art.

However, at higher levels, such as those that you experience in the upcoming expansion (wishlist now!), you can have enough worn items that they occupy a substantial part of your inventory and so it may be hard to keep your inventory clean and organized if you have a larger number of secondary weapons or consumables.

So, I thought this is the right time to add slots. Some items can be worn even though they don't belong to a "major" slot — you wear these items as normal merely by having them in your inventory. You can even continue wearing major items in your inventory, though whenever you complete an encounter, your worn items will be automatically slotted into the appropriate slot.

Feature: Prebuffing

You can now cast day-long spells such as Mage Armor, False Life, See Invisibility, or Mind Blank using a special long-term prebuffs system.

If you have such spells in your spell repertoire, if you prepare them or if you have them on a magical staff or a scroll, you can select them for prebuffing during precombat preparations.

You will then cast them automatically as a free action at start of combat:

This only applies to long-term buffs that last for the full day. Effects which last for only a single encounter, such as Haste and Resist Energy, are something you must still cast only after initiative is rolled (unless you're in an exploration map or otherwise are given short-term prebuff time by the specific scenario).

The main purpose of this update is for tabletop fidelity where at some point in a high-level campaign, a spellcaster may wish to simply always have see invisibility on by casting it at the start of each adventuring day.

I did receive some questions or requests for medium-term prebuffing, such as for 1-hour spells that you would cast before entering a dungeon. I've considered this but in the end so far decided that allowing for such prebuffs would not help tabletop fidelity and would instead probably result in games that would "feel" less like tabletop than now, even if technically they would be more literally faithful. This is because of how Dawnsbury Days enforces encounter order and your adventuring day, among other things. I may go over this at some point on my design podcast, available on various streaming platforms. I may also change my mind on this at some point, but not in this patch.

Feature: Area-of-effect save tooltips

When you mouse over a creature as you're targeting a cone, line, burst, or emanation effect, if that effect forces a saving throw, you will see a tooltip with that saving throw in the topleft corner, so you can assess the accuracy of an area spell before you cast it.

Previously, for area effects, you were unable to see such as a preview and so it was harder to figure out whether you should cast such an area spell.

Feature: New music

All battle music in the original campaign (Dawnsbury Days, levels 1–4) has been updated from the Lord of the Land music that was used for all the encounters into a new soundtrack, with most of the new tracks composed by Aeon Hewett.

The music for each encounter will now depend on its biome — forest, dungeon, city, or fire, for example — as well as on the type of encounter — e.g. combat or exploration.

Currently, this includes 6 new tracks. I am aware that the music volume of the new track isn't perfectly aligned to the existing tracks for now, and the new music may be a little quiteter than the previous music. You can turn the music a bit up to compensate for now. I expect to improve on the volume balance in an upcoming patch.

Staging done for the Four-Leaf Clover

All coding, writing, and art work for the upcoming expansion is now complete with this patch (except for one secret encounter). We are thus close to the beginning of the general playtest.

There is still some design work to be done, especially balancing, but that's kinda what the general playtest is for.

Right now, most of our work is spent on voice acting. This is progressing nicely. All 35 actors have been cast; we now have 24,7% of voice acting implemented in the DLC (c. 750 voice lines so far), and another 30% or so is in post-processing; and the rest is being recorded (many sessions are planned for this very week).

Please report any issues

I've gone over all error telemetry, feedback reports, and bug reports, and I believe I've fixed most issues. I'm once again sorry for the item duplication glitch last month.

This patch is a major patch that touches on core systems, however, and I'm worried it might introduce some issues.

If you notice any issue with the game, whether it's as trivial as a spell not applying a bonus from a buff you believe should have been counted, or as serious as a corrupted save file, please make a report to me, ideally including a screenshot of the problem. Please report these, even if you use mods heavily — many players use mods heavily, and so others may be facing similar problems.

I expect the release of the Four-Leaf Clover will result in more players coming back to play Dawnsbury Days and I would love to be as close to a bug-free experience as possible.

Full patch notes

This patch also adds additional character content, fixes bugs, etc. Full patch notes follow.

Features:

Character content:

Art:

Steam:

Rules fidelity:

Modding:

Bugfixes:

QoL:

Character content (beyond the level cap):

The Four-Leaf Clover:

The Four-Leaf Clover voice acting:

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