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Ravenswatch Patch Notes (Kintarō DLC + Free Update) - Version 1.06

Ravenswatch · Community Announcements · October 12, 2026

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Greetings, Ravens!

Kintarō's DLC and associated free update are now live on all platforms! Reach the patch notes below for all the details about Ravenswatch's newest hero and changes.

TL;DR:

Because we know our patch notes are lengthy ones, and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:

Hero DLC

Get the Kintarō Hero DLC on Steam:

[dynamiclink href="https://store.steampowered.com/app/4809870/Ravenswatch__Kintaro/"]

Free Update

Read the detailed patch notes below for more information.

Patch Notes (1.6)

⚠ Due to major content changes, any existing run in progress has been discarded. Your overall progress has not been affected. Finish your run before updating the game if you don’t want to lose it! Thank you for your understanding.

Hero DLC

Kintarō joins the Ravenswatch!

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Free update

Talents Reworks

SCARLET

Design Notes: As the oldest character developed, Scarlet had some issues we can finally address. She had multiple effects in Talents that cleared or reduced cooldowns. These effects are not very exciting, since they kind of overlap with Magical Objects doing the same thing.

So we reworked Devourer, Short Wick, and Reload for these reasons. Integrating the other aspect of Short Wick into Distant Explosion lets us really offer a different game feel for this Starting Talent, while Devourer opens a new path to scaling and POWER-centric builds, especially with the introduction of the Deadly Combo Talent. With these changes, we aimed to rekindle interest in all of her Starting Talents.

THE PIED PIPER

Design Notes: The main rework is about Stimulant Vibes, which prevented Rats from dying. By design, Rats are meant to die, encouraging synergy with Talents that allow better Rat generation. We changed it to ensure that all Rat-related Talents synergize well.

BEOWULF

Design Notes: The Battle Cry change is about the same thing we did for Scarlet. Ability cooldown resets are rarely good in Talents. The new effect is more tangible for all Heroes around. Secondary Tremor suffered from a lack of control over where the shockwave would go in the end. We now propose Maelstrom to strengthen the SPECIAL-oriented builds.

SNOW QUEEN

Design Notes: SPECIAL-oriented builds for the Snow Queen have always been considered to be too weak compared to others, so we improved its default damage and improved the related Talents to make them more efficient.

ALADDIN

Design Notes: Cyclonic Appearance had too small of an application/synergy with the behavior of the POWER itself. While Dancing Blades didn’t have a huge impact on SPECIAL-oriented builds, as it was mainly a source of additional ENERGY. This opened up two slots to create new Talents with better synergies with his kit.

MELUSINE

GEPPETTO

SUN WUKONG

Design Notes: The idea behind Thirst of Immortality is to have a Starting Talent acting as a long quest, with little immediate reward and a major reward upon completion. Through game updates, it became easier to collect 7 rare+ Magical Objects very quickly, and the huge VITALITY buff let it snowball very fast. Making the Objects epic+ keeps the idea of the Talent while delaying its completion more (you don’t become “immortal” easily!). Also, we tempered Focused Strikes damage output because it benefits a lot from synergies with other POWER talents, plus it makes this ability able to deal all damage to a single target, although POWER is basically balanced to strike multiple targets. This should still remain really strong, though.

CARMILLA

Design Notes: A new take on Seductive Provocation! We also adjusted Life Tap that was on the weak side, and Bat Master so it remains mainly a “utility” starting Talent.

ROMEO

Design Notes: An overall buff of underused Talents. New Panache opens up to a more specific synergy with ATTACKS. Ice Rose bonus damage has been toned down a little due to the amount of easy synergies it has.

JULIET

Design Notes: Juliet was clearly (and will probably still be!) the most successful character, so we adjusted her base HP to be more in line with other “range” characters. The almighty Volcanic Shots Starting Talent is also adjusted so it encourages more to consider synergy with Talents related to AMMO management rather than just being strong alone or with other ATTACK/POWER talents.

Because of her unique mechanics, where her defense can also function as an attack, Juliet naturally creates synergy across all her abilities. The Lucky Shot Talent further bridges the gap between ATTACK and POWER, and thus DEFENSE. The changes made to Juliet are intended to restore some technical depth to the character compared to the rest of the roster.

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General Adjustments & Quality of Life improvements

MELODIES:

ACTIVITIES:

MULTIPLAYER:

MISC:

Fixed bugs

GENERAL

Heroes

Enemies

Magical Objects & Melodies


Known issues

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