
⭐Changes inspired by our community!
Major Features
- COE33 collab: A new Room choice was added, based on the universe of Clair Obscur: Expedition 33.
After successfully clearing your first run, you will be able to encounter this room in all your runs. Once per run, at the 9th room of a random world, you will be given an alternate choice to Andromeda's Bar, if you choose to take the challenge, you will participate in a tough Boss Fight against a random one of the following bosses from the COE33 universe, each with their own gimmick:
Mimes: they come in a pair, and must both be defeated at the same time. When only one Mime's HP is reduced to 0, they will retreat to heal some of their HP while you continue to fight with the remaining one.
Pétank: uses tricky moves and switches between various offensive and defensive patterns.
Golgra: Her moves are irregular and tricky to dodge at the right timing, additionally, the Gestrals in the arena will jump in to assist her. When her HP reaches 50% she becomes angry and more aggressive!
After completing the boss fight, you will be able to teleport to The Campfire, where you will be able to buy Healing Shards, upgrade an Aura, Hug Esquie for emotional support, and choose one of the Heroes of the COE33 Universe!
Three of the COE33 heroes (out of 6) will be available to choose from in each run. They will assist you with various abilities and buffs, but each has a unique condition.
Gustave - Heals, boosts your attack, strikes with you, and charges up a devastating finisher.
Maelle - Shifts stance with your HP; hold one long enough for a powerful payoff attack.
Sciel - Draws cards : Moon for mana, Sun for direct strikes, Twilight for a big hit.
Lune - Casts elemental spells matching your build, building to a powerful finisher.
Verso - Rank rises on hit, drops on damage taken, push it high for a massive attack bonus.
Monoco - Draws a random card, each triggering a different monster summon.
Small Features
- community inspired ⭐ COE33 DLC was missing from the new menu - ☄️ hotfix 2.7.1
Bug Fixes
- community inspired ⭐ Softlock if you go in Pétank room with ordan's fury - ☄️ hotfix 2.7.1
- Sciel summon as P2 was not updating - ☄️ hotfix 2.7.1
- Monoco summon UI fade-out was triggered for both players - ☄️ hotfix 2.7.1
- community inspired ⭐ The Path Liberator telescope was only working the first time - ☄️ hotfix 2.7.1
- community inspired ⭐ Destiny increase price of quartz at merchant was applied 2 times for spells - ☄️ hotfix 2.7.1
- Kamikaze Wisps were counted as spawned Slimes for auras - ☄️ hotfix 2.7.1
- Fixed variations of behaviors at different frame rates - ☄️ hotfix 2.7.1
- community inspired ⭐ Chamaeleon at the lottery would be pink sometimes - ☄️ hotfix 2.7.1
- In co-op, Player 2’s signature spell cooldown reset chance used Player 1’s stats - ☄️ hotfix 2.7.2
- Perks with condition to kill within X seconds (3 for Yamat, 1 for Arven) were not working correctly when several instances were existing at the same time - ☄️ hotfix 2.7.2
- Several effects triggered by P2 were spawning on P1 (spirit swords, sphere shields, light swords, demoniac explosion, ayla knives, flying slimes, kamikaze wisps, fat slime, fenrir sculpture and cancer summon) - ☄️ hotfix 2.7.2
- Auras depending of current HP were checking P1 HP instead of P2 - ☄️ hotfix 2.7.2
- Signature spell of P2 would display P1 cooldown stats - ☄️ hotfix 2.7.2
- Ayla Phantom Daggers as P2 would count for P1 damage - ☄️ hotfix 2.7.2
- 3 Kiran perks were using P1 stats instead of P2 - ☄️ hotfix 2.7.2
- Yamat draconic form was using P1 stats instead of P2 - ☄️ hotfix 2.7.2
- P2 could not get a Fire Shield or Ice shield if P1 already had one active - ☄️ hotfix 2.7.2
- P2 spawning saplings was triggered P1 poison vortex - ☄️ hotfix 2.7.2
- Octave Eruca spell particles were always spawning on P1 - ☄️ hotfix 2.7.2
- Tasmos attack 2 (jump and dash) was always targetting P1 - ☄️ hotfix 2.7.2
- Elites Thunder modifier was only targetting P1 - ☄️ hotfix 2.7.2
- Capricorn falling meteors were only targetting P1 - ☄️ hotfix 2.7.2
- Ayla shadow clone shurikens could aim a wrong direction - ☄️ hotfix 2.7.2
- Scorpio water spears attack has +1 spear at DL6+ but it was only applied if Scorpio HP were below 33% - ☄️ hotfix 2.7.2
- Aquarius ground attack AND ground explo has +2 attacks at DL6+ but it was only applied if Aquarius HP were below 33% - ☄️ hotfix 2.7.2
- Texts displaying code symbols fixed - ☄️ hotfix 2.7.2
- Magma comet aura would always spawn from P1 - ☄️ hotfix 2.7.2
- Sword of Judgment would only be picking P1 direction to spawn from P2 - ☄️ hotfix 2.7.2
- In coop, damage were sometimes attributed to a random player in Damager Meter - ☄️ hotfix 2.7.2
- Fire dash damage could be attributed to wrong player - ☄️ hotfix 2.7.2
- Arven Giant Slash (spell 253) extra flames were not applying extra damage and gambits + could be attributed to wrong player - ☄️ hotfix 2.7.2
- Calie Spear passive 2 could be attributed to wrong player - ☄️ hotfix 2.7.2
- Shockwave effect could be attributed to wrong player - ☄️ hotfix 2.7.2
- Cancer summon effect could be attributed to wrong player - ☄️ hotfix 2.7.2
- Gemini summon could be attributed to wrong player - ☄️ hotfix 2.7.2
- Verso summon could be attributed to wrong player - ☄️ hotfix 2.7.2
- Fat yalee (aura 393) could be attributed to wrong player - ☄️ hotfix 2.7.2
- Sova's curse now displays correctly the damage dealt to enemies and the HP it removed - ☄️ hotfix 2.7.2
- Arven tornado perk that can execute enemies now displays correctly in damage meter - ☄️ hotfix 2.7.2
- Arven Perfect Slash weapon passive that can execute enemies now displays correctly in damage meter - ☄️ hotfix 2.7.2
- Instakill imprint (ID80) now displays correctly in damage meter - ☄️ hotfix 2.7.2
- Libra could relaunch her attack 3 (spheres and big slash) without cooldown - ☄️ hotfix 2.7.2
- Ayla spell 115 (psy trap) now go from her to destination instead of spawning at the destination - ☄️ hotfix 2.7.2
- community inspired ⭐ Pétank could get killed before reaching destination - ☄️ hotfix 2.7.3
- community inspired ⭐ In coop, a player could be trapped outside of COE33 bosses areas - ☄️ hotfix 2.7.3
- community inspired ⭐ Monoco summon would disappear at next room after firecamp - ☄️ hotfix 2.7.3
- Verso summon as P2 would not appear - ☄️ hotfix 2.7.4
- P1 could try to pick 2 times a hero at firecamp and P2 would then not be able to pick one - ☄️ hotfix 2.7.4
- Golgra fight small gestral adds, attack rhythm could be affected by framerate - ☄️ hotfix 2.7.4
- The Mime boss hammer attack could damage player when Mime was killed even if the attack wasn't ready - ☄️ hotfix 2.7.4
- When a Mime was killed, his Nails attack would keep spawning and falling - ☄️ hotfix 2.7.4
- Mime killed during his Slap attack would remain in air + if he died during the headbutt attack at the end of the slaps, after revive his next slap attack would only attack 1 time - ☄️ hotfix 2.7.4
- Pétank berzerk attack (red) was setting the clones color to red instead of his color to red -- the clones would remain red all the time after - ☄️ hotfix 2.7.4
- 3 types of Particles were not following Pétank's movement - ☄️ hotfix 2.7.4
- Pétank runaway could target his current position which is supposed to be prevented - ☄️ hotfix 2.7.4
- Pétank mana drain on P2 would take P1 position for feedback - ☄️ hotfix 2.7.4
- Killing a Mime during his ultimate could lead to an impossible to dodge hit + red feedback was not disappearing - ☄️ hotfix 2.7.4
- P2 Maelle Attack could spawn targetting P1 targets - ☄️ hotfix 2.7.4
- Ice explosion of P2 could be attributed to P1 - ☄️ hotfix 2.7.4
- Safety invincibility during imprint and gambit tutorials - ☄️ hotfix 2.7.4
- P2 Kiran spell Refreshing Double punch acted different from P1 behavior and didn't remove invincibility at right frame - ☄️ hotfix 2.7.4
- Ayla Claws Passive 3 was not reset between rooms for P2 - ☄️ hotfix 2.7.4
- Kiran DC Hammer Passive 3 was not reset between rooms for P2 - ☄️ hotfix 2.7.4
- Auras with cooldown ""on enemies killed"" were only working for P1 in coop - ☄️ hotfix 2.7.4
- Slimes spawning sparks were using P1 stat for P2 - ☄️ hotfix 2.7.4
- Imprint 22 making Ice mark explosions for P2 attributed damage to P1 - ☄️ hotfix 2.7.4
- Arven spell 261 with 3 blades were spawned on P1 if P2 launched it - ☄️ hotfix 2.7.4
- In coop, Arven signature spell could interface with other player actions + smoke of hook appears on P2 if Arven was P2 - ☄️ hotfix 2.7.4
- If P2 plays Octave, the gun Passive 3 shots would spawn from P1 if P2 - ☄️ hotfix 2.7.4
- Many signature spells perks were using P1 stats for P2 - ☄️ hotfix 2.7.4
- Logbear (blue bear in world 1) shockwave would never hit P2 - ☄️ hotfix 2.7.4
- Thunder orbs would randomly attributed to P1 or P2 - ☄️ hotfix 2.7.4
- Zodiacs bosses ""taunt"" sentences when hurting or killing you were not working - ☄️ hotfix 2.7.4
- community inspired ⭐ In Sun Room, a description of lifesteal with code was visible for neutral gambits + other descriptions were missing - ☄️ hotfix 2.7.5
- Camera could remain zoomed too much after defeating Zodiac - ☄️ hotfix 2.7.5
- Yamat bow weapon passive quest to kill shadow clones was not working for P2 - ☄️ hotfix 2.7.5
- in Coop a player could be stuck if potion heal at the frame of death - ☄️ hotfix 2.7.5
- At the end of boss fights, P2 could still die while P1 is invincible (now both are invincible) - ☄️ hotfix 2.7.6
- P2 could get hit when getting out of Andromeda's Trials (only P1 was invincible for 2secs, now both are) - ☄️ hotfix 2.7.6
- Barbecue aura would not spawn when salvaging an aura at Yalee Kingdom - ☄️ hotfix 2.7.6
- attempt to fix the aura UI disappearing (very rare bug making the UI of auras invisible for 1 room) - ☄️ hotfix 2.7.6
- The Hibernian Workshop Team