
Thank you very much for playing our game.
We have continued to receive a great deal of feedback and bug reports since Ver.1.0.8, and we sincerely thank everyone who took the time to send them.
Today, we have released an update (Ver.1.1.0) that adds damage previews, reworks how Hom's skills are dealt to the hand, and fixes a number of bugs.
■ New Features & Improvements
We have made the following additions and improvements.
【Damage Preview】
When you select a skill or weapon, a damage preview is now shown at the top right of the description panel.
It shows the damage you will deal (on success and on a Critical), whether it will KO the enemy, a breakdown (Power, Bonus, defense, Guard, Evasion chance, etc.), and the damage you will take with the selected action.
Enemy intent icons now show the adjusted value after Hom's Guard, gear and other effects, marked with "▶".
Values that go down are shown in red, and values that go up in blue. Hover over the attack or magic icon to see details.
During QTEs, the damage you will deal (on success and on a Critical) is now shown to the right of the bar.
【Hom's Skill Hand】
Reworked how skills are dealt to the hand.
At least one attack skill is now dealt every turn. When an enemy is preparing a strong attack, at least one defensive skill is dealt as well.
Even under Skill Lock, at least one attack skill now stays usable.
Added a deck display.
The skills Hom has learned are shown as cards to the right of Hom's HP gauge. You can see which are in hand, in the deck or used, how many cards are left in the deck, and how many turns until it is reshuffled. Hover over a card to see the skill's name and effect.
Added Redraw for the hand.
You gain one Redraw every 3 turns and can store up to 2. Redraws reset at the start of each battle.
■ Bug Fixes
We have fixed the following bugs.
The chance of Evasion did not match its description (about 18% at Evasion 1 and about 36% at Evasion 3). It is now 10% per point of Evasion, as described.
Backstab, which deals no damage, was counted as an attack skill, so sometimes no skill in the hand could deal damage.
Opening the skill list during battle could change the skills in the hand to different skills.
On the replay screen after clearing the game, reward cards could stay face down and the game could no longer be operated.
We will continue to make improvements so that everyone can enjoy a smooth gaming experience.
Thank you for your continued support!