Ahoy!
No new game required — you can continue with your existing saves.
IMPROVEMENTS
Enterprise Overhaul
• Rebalanced production capacity, wages, and upgrade costs. Main and additional workshops now have separate stats.
• Added production bonuses based on colony loyalty.
• Product sale prices and land costs now take colony prosperity into account.
• Each product now has its own raw material requirements.
• The Investor perk now benefits enterprises as well.
• Added tutorials from enterprise managers and previews of future upgrades.
• Enterprises can now be funded up to twice their minimum operating capital.
• Enterprise success now reflects its current financial state and can decrease.
Economy & Gameplay
• Randomly generated quests, story and freeplay quests, and participation in sieges now affect colony loyalty.
• Widened the price gap between export and import markets to make trading a little more forgiving.
• Rebalanced trade volume: settlement size now matters more, while large ships have less influence.
• Weapons and gunpowder are now classified as ammunition: weapons are cheaper, gunpowder is more expensive.
• Adjusted ship maneuverability and reduced the bonus from Evasive Maneuver.
• Added a resting tutorial to the Martinique opening and removed an outdated tutorial.
• Updated new-game settings descriptions in all languages.
• Updated the wheat description in all languages.
• Removed the journal font option and decorative asterisks from notes.
Graphics & Atmosphere
• Updated graphics settings with a live preview and new saturation and warmth sliders.
• Reworked lighting in many locations, with stronger contrasts between light and shadow.
• Reduced brightness on the world map.
• Added bow spray that changes with wave intensity. This is an experimental feature — we'd love your feedback!
• Improved the lens effect for spyglasses.
• Added sun and moon rays, along with a vignette effect.
• More plants now react to the player and NPCs.
OPTIMIZATION — STAGE 1/3
• Optimized model loading.
• Improved rendering performance for repeated prefab objects.
• Added culling for models hidden behind other objects.
• Optimized overall lighting and daytime local light sources.
• Fixed and optimized SSAO.
• Optimized procedural grass and the sky.
• Removed unnecessary calculations for models without skeletal animation.
• Optimized ship physics and removed unnecessary effects of ship-generated waves on physics.
• Optimized shadow filtering on low and medium settings.
• These changes should significantly improve performance — please test the update and share your feedback!
FIXES
Crashes, Compatibility & Color Rendering
• Fixed crashes during cutscenes, including those aboard the Memento, during the Battle of Cayman, and at the Clock Tower.
• Fixed game startup on GTX graphics cards — this fix needs thorough testing. It was a particularly challenging issue, so please test the update and share your results.
• Fixed a color-rendering issue that could give the image a blue-green tint. If you experienced this problem, please test the update and let us know whether the colors are now correct.
• Fixed a crash when entering the underwater location in Loco-Riferte.
• Fixed rare excessive VRAM usage when generating notes in towns.
Interface, Locations & Visuals
• Fixed interface rendering, including the Great Map, at 16:10 and 3:2 aspect ratios.
• Fixed HUD scaling: elements should no longer extend beyond the screen edges.
• Fixed access to a previously inaccessible tavern room.
• Fixed the exit from the brothel in Saint-Pierre.
• Fixed and revised the placement of notes in Saint-Pierre.
• Fixed lighting from the handheld lantern you receive at the start of the game.
• Campfires created during quests now light their surroundings correctly.
• Flags on the world map no longer drift out of position.
• Fixed shadow draw distance and filtering.
• Fixed plants deforming incorrectly when touched by NPCs.
• Procedural grass no longer floats above the ground and now reacts correctly to characters.
• Fixed visible gaps in the sea surface.
• Fixed the shape and behavior of ship-generated waves.
• Fixed shadow artifacts on character models.
• Restored the screen effect when looking directly at the sun or moon.
• Fixed low-resolution rendering of the moon, sun, and stars.
Economy, Quests & Ship Mechanics
• Fixed excessive freight rewards and payment calculations for large orders.
• Fixed goods shortages being triggered before a freight contract was accepted.
• Fixed enterprise product sale-price bonuses that were being overwritten and had no effect.
• Fixed enterprise construction and upgrades.
• Fixed the price of the eighth land plot and purchasing land with exactly the required amount of money.
• Fixed calculations and tooltips for enterprises still under construction.
• Fixed cargo weight, hold capacity, and cargo value calculations.
• Fixed how the Trading skill affects available trade volume.
• Updated weapon and gunpowder prices and categories in existing saves.
• Fixed sail mode detection and Navigation skill scaling.
• Removed a maneuverability bonus being counted twice in the ship information panel.
• Fixed how crew morale affects cannon reload times.
• Corrected instructions for nighttime meetings on Martinique.
• Father Benoit no longer offers the starting loan after the Martinique opening is complete.
• Fixed blank dialogue options when speaking to Barbier and in Price of Discretion.
• Removed San Andres on Providence from randomly generated captains' trade routes.
• Fixed line breaks and formatting markup across localizations.
• Fixed a bug that could make the Master perk's bonus negative.
What we do — we do for you
ːjollyrː