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Patch 9.0.3

Total War: WARHAMMER III · Community Announcements · October 09, 2026

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Hey folks,

[p align="start"]We’ve just rolled out Patch 9.0.3, which brings with it:

[p align="start"]Thank you to everyone for providing your bug reports and feedback on our forums and Reddit bug megathread. The work doesn’t slow down here, and the team are already looking into further fixes and changes for the next release which we’ll be rolling out as soon as we’re able.

[p align="start"]As always, if you run into any new issues after updating to 9.0.3, please report them in our dedicated bug reporting sub-forum (and do include save files wherever possible - it helps massively!)

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[p align="start"]On to the notes…

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Nagash Campaign Updates

Economy & Early Progression

[p align="start"]Since release, we've been closely following your feedback and feel Nagash's economy still isn't hitting the right balance between challenge and enjoyment. These changes are aimed at easing early-game economic pressure by giving players more meaningful goals in the Black Pyramid, and increasing battle income on lower campaign difficulties.

Sigil Progression

[p align="start"]We also felt players weren't able to empower Sigils as quickly as intended, particularly in the early game. These changes increase early-game Sigil generation and make progression through the Black Pyramid happen at a more rewarding pace.

Necropolises & Local Recruitment

[p align="start"]We’ve implemented several changes to Necropolises, making developing them more valuable. One primary issue we wanted to address was that players weren’t feeling the need to build recruitment buildings anymore once they had started to unlock a few Grave Call options, so we are adding both local and global benefits to recruitment buildings that aim to keep them useful throughout the campaign.

Mortarch & Confederation Objectives

[p align="start"]One of the most consistent points of feedback we've received is that Mortarch subjugation objectives felt too restrictive and pushed players toward specific regions of the map.

[p align="start"]Our goal is to give players greater freedom to expand where they want. In most cases, Mortarchs will now submit to Nagash's rule once he has clearly surpassed them in power, rather than requiring players to hunt them down across the map (however, doing so will speed up the process if they become too strong).

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9.0.3 Release Notes

Performance & Stability

Campaign

General/Gameplay

Victory Conditions

Skills, Abilities & Traits

Items & Ancillaries

UI/UX

Battle

General/Gameplay

Spells

VFX

Environment

Multiplayer

Miscellaneous

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Lords of the End Times Battle Balancing Changes

Empire

[p align="start"]We've seen your feedback that the new Empire units are performing a bit under expectations, so have bumped up their overall viability. This includes changes to the Teutogen Guard, which many of you have been particularly passionate about.

Crush the Weak

[p align="start"]This ability has been reworked to be intensity-based, increasing in strength the longer the unit remains in melee combat and granting up to +15% Weapon Strength and +8 Melee Attack. The effect is only active while the unit is winning combat.

[p align="start"]This affects the following units:

Teutogen Guard and Order of the Axe (Teutogen Guard)

Knights Panther

Celestial Hurricanum

Seneschal of the White Wolf

Skaven

[p align="start"]There have been a few cases where we’ve seen some of the Skaven roster behaving in a way that doesn’t match our intentions, so our goal with these changes is to reign them in a little!

Verminlords and Skreech Verminking

Stormfiends

Virulent Batteries (Plagueclaw Catapults)

Undead

Lahmian Handmaidens (Shadow and Death)

[p align="start"]The Handmaidens knock-back power was such that sometimes Lords paled in comparison, which is not our intention! With the change below our goal is to make them act, look and feel more natural alongside characters.

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Lore of Nehekhara

Neru's Incantation of Protection

Ptra's Incantation of Righteous Smiting

Sakhemet's Incantation of the Skullstorm

Usirian's Incantation of Vengeance

Usekhp's Incantation of Desiccation

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Additional Battle Balancing Changes

[p align="start"]We had amassed a list of fixes to a variety of issues, bugs and oversights reported by our community, as well as many discovered by ourselves. With this balance pass we are addressing those cases where units and their balance did not properly reflect our intentions.

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Characters & Units

Blessed Field Trebuchets

Chaos Dwarf Trains

Deepwood Scouts

Dread Maw

Exalted Seeker Chariot (including mount version)

Fiends of Slaanesh

Forsaken of Slaanesh

Gor Herd (Dual Weapons)

Hellstriders of Slaanesh (Spears)

Marauder Bearmen (both variants)

Marauder Horsemasters (Norsca & Warriors of Chaos)

Marauder Horsemen (Dual Weapons)

Marauder Horsemen of Slaanesh

Marauder Horsemen (Javelins) (Norsca & Warriors of Chaos)

Mangler Squigs

Masque of Slaanesh

Necrofex Colossus (including RoR)

Norscan Ice Wolves

Phoenix Guard

Riders of the Mighty Serpent (Regiment of Renown)

Rot Flies

Sarthorael the Everwatcher

Skeleton Horse Archers

Sky Lantern

Slayer Pirates

Soul Grinder of Khorne

Summoned Great Unclean One

The Dune Dragons (Regiment of Renown)

The Frolickers Bubonic (Regiment of Renown)

The Grace of Quai Yin (Regiment of Renown)

The Sibilant Slaughtercade (Regiment of Renown)

War Hydra

Waywatchers

Wight King: Skabscrath

Yhetees

Spells & Abilities

Burrow

Chanson of Caging

Dance of Destruction (Dechala, the Denied One)

Deep Tunneling

Force of Total Destruction

Hellbound



⚠ IMPORTANT



If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING



Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

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