Hey Everyone,
This update contains some bug fixes and suggestions reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.
General
In Tribe hordes, ranged and melee units will now pass through each other
Increased sproutling attack delay 1 -> 1.2
Added VFX for The Tribe lightning spell
Enemy death animations will now play immediately rather than being delayed a frame
Minor adjustments to some death animations
Added a world map ship "?" help section. Also restored the one in the tech section.
Added console commands "invul" (Friendly units and buildings take 0 damage) and "difficulty#" (Sets difficulty to 1-5 in game)
Bug Fixes
Fixed some cases where tribe horde riders and wardens weren't damaging buildings
Fixed units auto-casting causing deselection of abilities
Fixed some untargetable units on Ignis Rift if you are playing with Tribe hordes
Some minor GUI fixes
Work on v0.5 and Chapter 2 of the campaign is going well. I'm aiming to release it in January with a testing branch version out in either December or early January.
