First, we've restored the modding guide here and gotten it completely up to date with the current codebase.
Next, the Reference XML page has *also* been restored and is updated with all the latest game data!
Fixes
- Stairs that point at a mod floor should go to the correct floor now, not always the last floor
- A wrong ModLevelID (typo etc) will now log an error rather than softlocking
- sharaonly and miraionly balance parameters... now actually work!
- For the 5 of you on Linux, mod manifests saved on Linux should properly load on Windows
- Job portraits should correctly load from workshop mods and on Mac/Linux, neither of which was quite true before
- Legendary items in mods no longer get added at 2x the normal rate
- Modded items should not skip fields anymore (previously, the reader exited after hitting certain node names like ItemGrantStatus)
- Spritesheet mods can now replace ANY animation name
- MagicMod.. mods... now properly read ReplaceRef. Also, broken MagicMods no longer softlock the entire game on load
- ReplaceRef works correctly in loot, spawn, and shoptables but must be read before those tables.
- Room templates can be replaced with ReplaceRef too!
- Monsters will accept "DisplayName", not just "Name"
- If DLC is disabled or unavailable, missing statuses in magic mods or gear sets will just print an error instead of softlocking the game
- A malformed monster entry will be correctly skipped rather than the whole load breaking
Though modding is still a little clunky, hopefully these fixes and the restoration of the mod guide & referenceXML, with updated values, should make it at least plausible to do again!
Lastly, as always, please hop on our Discord server if you encounter any issues.
Thanks for playing!