Patch v1.0.21
Released on 10/08/2026 QoL, bug fixes, and some class buffs.
Quality of Life Improvements
Gameplay Options: These options can be configured in Settings
Middle Mouse Button: Camera Pan or Rotate Camera
Enemy Movement Indicator: view enemy movement distances by either hoveingr them, holding ALT, or always show
Camera Following (Player): Auto camera following for both players and enemies can be enabled/disabled
Camera Edge Panning: Moving the cursor to the edge of the screen to pan the camera
Camera Zoom: Scrolling up/down with Middle Mouse can now zoom the camera in/out
Blessing Previews: Can now be viewed in the Compendium
Bug Fixes
Fixed a soft-locking issue caused by really quickly mouse clicking and keyboard key pressing when casting abilities
Fixed the limit for some Blessings to be infinite so heroes can never run out of Blessing choices
Fixed an issue where Curses would randomly get cleansed. Curses no longer say they can be cleansed at rest sites.
Fixed an issue where duplicate curses could be granted by the Item Transmutation genie
Orcish Farmer (Act 2 Event) now shows which curse was cleansed.
Fixed Tracker Healing Arrows from being able to fire more than remaining healing arrows
Gamepad controllers can no longer change starting loadouts before they're unlocked
Fixed Lethargy (Act 3 Elite) not properly dispelling after Dermi is killed
Yin Yang (Monk) balance is now shown as a stack in the buff's tooltip
Negative Armor stacks no longer self inflict damage (ie. Knight's Warpath)
Bladestorm Tier 4 (Knight) now properly heals on hit
Fixed some more typos and translations
Balance Adjustments
Ranger - Hunter Subclass: Panther now scales automatically when leveling. Blessings that upgraded Panther's skills have been removed and now auto upgrade at certain party levels. This should help the Panther be less Blessing hungry.
Panther Pounce (Ultimate): now has 4 tier levels and is automatically upgraded when the Ranger upgrades her Ultimate Ability
Activating Trait ('Z' or clicking the trait's graphic) now switches control between Ranger/Panther
Assassin - Venomancer Subclass: Buffed Virulent Poison's potency to scale at 5% per stack instead of a flat 25% potency, which should make stacking both normal Poison and Virulent Poison more rewarding especially at high stacks.
Ogre King (Act 2 Boss): Zugurk (shaman) now summons minions to aid, and can buff others with flaming weapons
Great Ent (Act 1 Elite): Bark Skin no longer grants permanent Thorns, as it felt too punishing for an Act 1 encounter
Invigorating Heart (Item): No longer triggers off of Ultimate Abilities and Trait activations (Normal abilities only)