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Update 57.0!

Bloons TD 6 · Community Announcements · October 08, 2026

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Core Features

New Paragon, you asked for it, the Sniper Monkey Paragon!

Insta Monkeys v2!

We’ve been wanting to update how Insta Monkeys are collected for the longest time, and while as card game players we love the idea of opening blind packs, world governments do not all agree about randoms for purchase. We understand and appreciate the intent behind growing regulations, but more importantly this shift offered us an excuse to improve the game for our own players by sprucing up and expanding the Insta-Monkey collection loop. This v2 Insta system provides more reliability for filling out your individual collections and combines that with paced global drops that the community can talk about.

Featured Tab - Insta Store Within the updated Instas + Powers menu, the Featured tab introduces 10 dedicated Insta-Monkey deals. Everyone sees the same deals on offer with the Instas in question fully displayed.

Featured Tab - Freeplay Challenge The Insta-Store isn’t the only upgrade, as here you will also find a new Freeplay challenge, with a valuable reward for any dedicated insta-collection fanatics out there.

New Awesome

  1. New Quest - Mastery Mode

New Cosmetics

  1. New Social Seasons items

  1. New Limited Time Halloween avatar (Not available until the seasonal event begins!)

  2. New CT Team Store items

Other Game Changes & Additions

  1. \[Store] Sauda Hero Pack; unlock Sauda with all her current skins & some related trophy items

  2. \[UI] New icons for ‘Damage’ and ‘Pops’, and the advanced info panel now allows selection for which one of these you wish to actively display

  3. \[UI] Maps Menu Badge locations for Apocalypse & Reverse mode swapped, this should make it much more obvious when Apopalypse has not yet been completed

  4. \[Boss] Double Cash, Knowledge & Fast Track can now be toggled within this menu

  5. The ‘Accessibility’ menu has been updated to ‘Accessibility & Advanced Options’

  6. \[Advanced Options] Numerical ability timers; will display number countdowns over abilities

  7. \[Advanced Options] Cash Spent counter, enabling will display a UI counter for total cash spent across most standard gameplay types including co-op

  8. \[Advanced Options] Memory Optimization toggle; more frequently run a memory cleaning function at the end of rounds, which briefly pauses the game simulation to free up memory before starting the next round. Significantly reduces memory consumption & reduces crashes on mobile devices.

  9. \[Rogue] Merchant tiles can re-roll their inventory up to twice per tile for a Token fee

  10. \[Rogue] Race/Endurance tiles now have a map banlist (details later in balance)

  11. \[Map Editor] Maximum map placeables increased from 1000 > 1500

General Fixes & Changes

Event changes

Map Specific changes

Legends changes

Tower Specific Fixes

Hero Specific Fixes

Platform / Device Specific fixes

Balance Changes

Tower Balance Thanks to your feedback over the years, BTD6 has plenty of diverse tools to make anything work and many ways to play that shine. With the base game this solid it makes sense to focus on fewer but more impactful changes and Quality of Life improvements, while we get around to much requested polish items and bigger things you’ve been hoping for. Your feedback is important too, so dive in and let us know what you think! As always, thanks for playing! Dart Monkey Crossbow path is seeing modest improvements lining up closer to some similar priced options. Crossbow Master serves as an early entry level T5 and isn’t something we want scaling far, but multiple projectiles keeps the straightforward crossbow identity with more satisfying crit moments and some better scaling in particular with pierce which works well for Primary monkeys and is often noted to be lacking here.

Bomb Shooter Players were quick to point out Mauling Frags added far more power than expected, but the new baseline seems fun and fine, so Frag pierce scaling is cut back while otherwise mostly the same. We expected to regret this buff to Bomb Blitz, and were right 🥺, Bomb Blitz passive ability is now limited to one trigger per round. The look of missile travel from Bomb Shooters has been noted as ugly for a long time, so we have gone through every crosspath and adjusted projectile eject markers to make the attacks look cleaner - missiles previously spawned on a much higher layer to travel down which caused this, so the change will cause some differences to how they travel and what they hit.

Ice Monkey When Ice Monkeys gain extra damage through Artifacts, Perks or Traits, it can actually stop freezing at all due to dealing damage that exceeds the number of frozen layers.

Glue Gunner As Glue Splatter crosspath still often feels unvalued, more cost shifts up into Glue Strike. Stickier Glue simply did too much as a Tier 1, with more than double glue duration that carried up into MOAB Glue.

Sniper Monkey New toggle option ‘Ammo Swap’, this swaps which Supply Drop will be called down with the ability. The Ammo Drop will upgrade shrapnel for the next few attacks with all types popping, pierce, damage, and distance. Both Supply Drops will share the same cooldown.

Transparency on the Sniper change; outside of CHIMPS extra power was not needed, so we couldn’t make it too strong. However after testing in practice we like the idea of converting the bonus shrapnel pierce at x4x into higher power & uptime for this new ability. This change would simplify the upgrade, and making the damage/income decision much stronger would solve some hybrid identity issues. It was too late for us to be comfortable cramming this into v57 - but this is already in consideration for v58. Super Monkey The Temple is often called out for not seeing Camo, while happily ignoring its buffability and Camo crosspathing that has always been available. If you want Temple Camo, then there’s a camo toll to pay! Regardless, the Magic Sacrifice wind fart attack hasn’t been particularly valuable and we liked a suggestion for sacrifice choices to matter as a factor here, so it is changing to hit DDTs & work as an alternate way of dealing with Camo Bloons.

Alchemist Some other changes needed to happen to address major concerns we had with how this would need to work, so the lucky Alchemist gets to serve as the guinea pig monkey! If this experiment works well, we plan to work through similar changes to more towers as needed.

Skywarden For QoL cleanup, combos will be easier to hit in earlier rounds, and Red Bloons destroyed by a combo hit are now able to trigger any combo projectiles first before the Bloon is popped.

Top Path Tacking T1 Spam onto any strat for unrestricted range buffs was messy so Aerial Attunement has been rebalanced to cap out quicker with lower overall bonus but greater per tower, and now only applies to other towers up to 1 Tier higher. While this is meant to be the more introductory path for Skywarden it wasn’t hitting the mark, so prices for T3 and T4 have been lowered.

Middle Path For higher crosspath value Thundering Arc’s pierce scaling is being improved, and damage type changing to Plasma with the ability to pop Lead. Middle path’s Higher tiers prove to be very powerful already and the T3/4 are seeing price nerfs, combo lightning damage reduced, and lowered ability duration.

Bottom Path Skywarden’s change list was growing too big, but with many requests for Blastapopoulos cooling and improved damage from the T5 Frozen Remains we’ve made sure to include changes to these for now.

Spike Factory Now that Boss spawn projectile clear is properly functioning, we are improving the Spike Paragon’s mini spike storm’s bonus MOAB damage back up again.

Monkey Village As an overall improvement to clarity & ability usage that fixes some inconsistencies, CTA can no longer activate at all if it or Homeland Defense is already active, and Homeland can still apply over CTA but not over an existing Homeland buff. These improvements apply even if towers are sold, so players re-buying Homeland Defense no longer have to guess when it’s time to re-activate.

Engineer Monkey Bloon Trap stores money from Bloons it destroys to distribute later upon collection which has caused many many false bug reports and constant confusion over the years, this was only going to break when combined with Alchemist’s new cash tracking so it finally had to go. Bloon Trap pop cash now distributes immediately with only the bonus cash stored for collection, a basic unbuffed Bloontrap will obtain the same total cash with half of this being gained earlier acting as a slight buff. In testing this change we found Bloon Trap had previously benefitted more than intended from income buffs, which the rework actually resolved on its own, though as buff scaling always seemed weirdly high we are happy with this overall result.

Hero Balance

Quincy Even though Quincy doesn’t suffer from any sort of precision issues at all, just in case for those pesky early Yellow and Pink Bloons, from Lv4 he can now toggle to a Focused firing mode. This mode will gain more precise targeting, greater range & greater projectile speed with a slower attack rate tradeoff.

Admiral Brickell Brickell being powerful already needed additional shifting & level simplification, but the synergy was very important to a lot of people so we’ve worked it back in. Brickell’s passive radial buff unlocks earlier at Lv4 and applies to all water towers right away. Naval Tactics now starts off weaker but upgrades to apply to all water towers at Lv8, and eventually becomes stronger than it was previously with bonus damage to affected towers for much-needed water-army setup support.

Other Balance

Paragon Degrees Contribution from Tiers of extra towers was a strong visual fit to what we wanted out of Paragons, but with a lot more Paragons now and more frequent use of them it has become a tedious aspect of the process. Contribution from Tiers is being removed, and instead the maximum contribution for Damage & Cash is significantly increasing.

Boss Rush goals Boss Rush has been too difficult for smaller teams to reach a point they feel invested, the milestones are shifting to a much more top-heavy requirement to make early stages more inviting.

Boss Rush stats A number of base stat changes for Boss Rush versions of bosses to equalize them more.

Legends \[Rogue] New Artifact - Window Shopping

\[Rogue] Added a maps banlist to Standard Race & Endurance Race tiles

\[Frontier] Etienne could not benefit properly from the assigned Ricochet Trait

Looking Forward

Thanks for reading this far! We’re into our planning for next year, and we’ve been cheering our friends and teammates along as Bloons Blitz has launched and both the Bloons Monkey Tales cartoon and Zombie Assault: Resurgence game are nearing launch. It’s a very busy end of year for the whole team, and for BTD6 the upcoming update 58 will be chock full of awesome.

  1. Social Seasons 4 and 5

  1. Console News

Now it’s time to work on those farming strats so you can have a play at S.P.I.D.E.R. Monkey Paragon! Have a blast with update 57 and the other new games from Ninja Kiwi, and we’ll see you back for Update 58 and a sneak peek at plans for 2027!

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