New
Endless haystack, a new mode: Free Play from the start, and the haystack never runs out. The hay you sell grows back on its top. Pick Endless on the new game's mode row.
Colossal haystack. A fifth size, bigger than Massive: a 47 m heap of 30 million pieces of hay. Pick it for a new game, or order it with Reset Haystack in Free Play. It has its own leaderboards.
Horses. Every farm has one, and more may wander in (never more than three). Feed one a carrot to tame it, then anyone can ride it.
Oil. Pools of black oil lie near the edge of the map. Put an Oil pump on one and pipe the oil to a Sprinkler: machines in its spray work faster.
Upgrades for every machine stat. 53 upgrades with 275 levels: haul, speed and reach for clutchers, robot arms, drones and robot vacuums; load and dig speed for shovels and pitchforks; value, speed and size for the bale press and the processing machines; belt speed, silo capacity and more. Processing machines now work one load at a time and their speed upgrades make them faster.
New things to build: the Loot Locker, the Blueprint Shelf, a Bench, a Painting you paint together, a Torch and the Industrial Light.
Dice, a new find: set the stake, throw it, and the face that lands up wins or loses money.
The tech tree is back as the shop, with badges for what each upgrade changes.
26 needle perks in Free Play, on a board split into Money, Crew, Machines, Needles, Contracts and Mastery.
Text chat: press Enter to chat with your crew.
Long hair in the wardrobe.
Streamer Mode as a new game mode, with keybinds for viewers' fun actions, each one flashes what chat did across everyone's screen (it never counts toward achievements or leaderboards).
Building: grid placement, belt lifts that carry hay down as well as up, and Configure turns a placed machine round or reverses a belt.
Lasers cut trees
The blue finds button sells your finds (the kinds you keep stay where they are).
Save backups: rotating copies of your save are kept in a Backups folder next to it.
Auto sprint setting
Changes
Multiplayer runs smoother with lots of hay cubes, drones and belts
New games start with the day/night cycle off (turn it on in the new game's settings).
Chill has no harmful creatures and no tornado; a crew that goes down gets back up at no cost.
New models for the oil pump, sprinkler, Loot Locker and Blueprint Shelf; new hay pickup sounds.
Fixes
A save that would not open now does. ("Campaign storage is still unavailable: Invalid pending needle checkpoint").
The last piece of a fallen hay chunk can be picked up by hand.