Welcome back to another Tyr dev update.
[p align="start"]Our mid-month balance patch is live, and we're already working toward the larger content update coming at the end of October. Today, we'll cover the balance changes, give you a look at a couple of things coming in that next patch, and talk about the launch of Tyr Ranked Pre-Season One.[p align="start"]We've also got the Tyr Balance Assembly to introduce, another tournament coming up, and new challenges for creators.[p align="start"]As always, we offer these updates in written and video form. Find the video below and the written version after.[p align="start"]Let's begin.The mid-month balance patch is now live
[p align="start"]Our latest mid-month balance patch is live (or in-flight to the servers to be live soon, depending on when you read this post).[p align="start"]These patches are intentionally small and number-focused. They give us a chance to respond to the evolving meta while we work toward the larger content update coming at the end of the month.[p align="start"]This time, we're adjusting Weakness Analyzer, giving opponents more opportunities to pursue Ark, dialing back Atlas' damage output and health upgrades, adding some power to Ikarus, and tweaking one of Ranger's keystones.[p align="start"]Here's what we've changed and why.
Weakness Analyzer
Effect duration reduced from 1 second to 0.5 seconds.
Ark
Ability cooldown increased from 7 seconds to 14 seconds.
Atlas
Base reload time increased from 13 seconds to 14 seconds.
Reload time reduction from the tech node reduced from 0.3/0.6/0.9/1.2/1.5 seconds to 0.2/0.4/0.6/0.8/1.0 seconds.
The two health tech nodes have been reduced:
40/80/120/160/200 → 30/60/90/120/150.
50/100/150/200/250 → 40/80/120/160/200.
Ikarus
Aim speed bonus in Flight Form increased from 30% to 40%.
Shell Damage tech node increased from 1/2/3/4/5 to 2/4/6/8/10.

Ranger
Regenerative Suspension energy gain increased from 2 to 3.
What's coming in the end-of-month patch?
[p align="start"]The following content is not included in today's balance patch. It is planned for our larger content update at the end of October.[p align="start"]We have a lot of things in flight for that update. We're not ready to show you everything just yet, but here are a couple of things we're working on.A new component visualizer
[p align="start"]We're adding a component visualizer to the in-game UI, right next to your tank's ability in the lower portion of your HUD.
A lightning kill effect
[p align="start"]We're also adding a new lightning kill effect in the end-of-month patch.[p align="start"]When you destroy an enemy tank, a bolt of lightning strikes it down.
Ranked Pre-Season 1 starts at the end of the month
[p align="start"]The first Ranked Pre-Season is planned for the end-of-month update. It won't happen with today's balance patch.[p align="start"]We'll be resetting both Ranked Teams and Ranked Solo / Duos. That will close out the current ranked period and begin Tyr Ranked Pre-Season 1.[p align="start"]Our goal is to run ranked seasons for roughly two months at a time. We'll see how that feels, learn from this first pre-season, and adjust as needed.[p align="start"]We're also introducing ranked rewards for players who reach Gold rank or above. Those rewards will include Gold and player titles.[p align="start"]We're still working out the Gold amounts and the titles themselves, so we're not ready to share the full breakdown today. We'll announce those details in the next dev update.[p align="start"]For now, the important thing to know is that both ranked queues will reset with the end-of-month patch, and Pre-Season 1 will begin after that reset.Introducing the Balance Assembly
We get a lot of feedback about Tyr, and we want that to keep coming. We also want to give you a place to turn that feedback into specific balance changes.
With the Balance Assembly, you can write your own proposed patch notes and discuss other players’ ideas. Each month, we’ll review the top-voted submission on Reddit and the most-liked submission in our new Discord forum; use whichever platform is easiest for you.

We’ll publish our response as a video here on Steam and on YouTube: what we like, what we don’t, what fits Tyr’s design, and what we want to investigate.
These aren’t official patch notes, and winning the vote doesn’t guarantee implementation. It guarantees a review and an explanation. We want to understand the changes you care about most and show you how we’re thinking about them.
The first submission window runs from right now through November 5th. Find the rules and submission template in our Discord or on the community-run Tyr subreddit.
Our next tournament is October 17th
[p align="start"]Our next community tournament takes place next Saturday. Registration is still open.[p align="start"]If you want to play, hop into our Discord and grab the competitive role to get access to the tournament channels and info. If you're not sure how to do that, just ask in the Discord and someone will point you in the right direction.
Tyr Creator Challenges are live
[p align="start"]We've rolled out Tyr Creator Challenges, a new way for creators to make Tyr content and earn Gold.[p align="start"]You can find the current challenge and submission details at PlayTyr.com/creators.[p align="start"]The current challenge is to put together a winning streak of five matches or more and create content showing it.[p align="start"]Among submissions that complete the challenge and meet its requirements, the top three by view count will earn:1st place: 500 Gold
2nd place: 250 Gold
3rd place: 100 Gold
Tanks for playing
[p align="start"]That's it for this update.[p align="start"]Try out the balance changes and let us know what you think. We'll share more about the end-of-month patch, including ranked reward details, in our next dev update.[p align="start"]Thanks for playing Tyr, providing feedback, and telling your friends.[p align="start"]We'll see you on the battlefield. 🫡[dynamiclink href="https://store.steampowered.com/app/2445260/Tyr/"]
