Hey everyone!
Thank you for your ongoing support of SPRAWL zero. We have been hard at work going through your feedback and working on this new patch, which is available on all platforms (except for Nintendo Switch and Epic, which I promise are coming soon!).
Please take a look at the Patch Notes below of the new fixes!
Weapon & Equipment Balance
Throwables & Explosives:
Fixed an issue where explosives taking damage while held would detonate upon reload after being dropped.
General Weapon Fixes:
Fixed an issue where the Hitokiri would parry itself and other dropped weapons.
Campaign & Level Design
MAETH:
Reduced enemy density for select NG+ exclusive encounters.
Added additional New York Minute time extenders.
Fixed an issue where SIX would occasionally fail to spawn.
Fixed an edge case causing players carrying a turret to teleport incorrectly in NG+.
Eden:
Fixed an issue where the player could get stuck inside the first lift.
Fixed an issue in NG+ where Junta enemies would attack prematurely.
Adusta Terra:
Fixed an edge case where the exit subway gate would fail to open.
The Spire:
Added a flashlight trigger in a key dark area.
Domination:
Fixed an issue where Laeta's dialogue could overlap.
The Graveyard:
Shogun now joins the street brawl encounter on NG+.
Fixed NPC cleanup issues when sequence breaking.
Moved a Relic Fragment to a nearby alternative location.
Polished scripting during the final arena encounter.
God's Light:
Fixed an issue causing Tsuchigumo to not properly return to its resting state.
Fixed an issue where Laeta's dialogue could overlap.
Fixed an edge case where the first quest was assigned too late.
Relics & Game Modes
Relic System & NG+:
Fixed an issue that could cause the final boss to not die while the One Shot Relic was enabled.
Fixed an issue where enemies would not die from Burn or Shock damage while the One Shot Relic was enabled.
Fixed an issue where the Spartan Golden Relic failed to properly disable sprint.
Addict Relic effect now correctly pauses during a key narrative scene in NG+.
Fixed an issue that caused relics to not properly activate upon defeating the final boss on NG+
We hope you continue enjoying your time with SPRAWL zero, and please continue to let us know of any bugs you come across and feedback you may have - it really helps us to continue to make SPRAWL zero the best it can be!
- Carlos (REVEL)