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Community Update 1.7 - When Legends Fight Back

Achilles: Survivor · Community Announcements · October 08, 2026

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Survivors,

Greek myths usually keep the roles pretty simple: Heroes slay monsters. Monsters terrorize mortals. Gods watch from Olympus and make everyone’s life considerably more complicated.

Update 1.7 has decided to ignore that arrangement.

Achilles returns armed with lightning and the blessing of Zeus. Helios lends his power to every Survivor willing to wield it.

And Chimera?

Well, everybody remembers the heroes who fought monsters.

This time, the monster gets to fight back.

⚡ New FREE Survivor: Achilles - The God’s Avenger

The hero returns one last time.

Achilles has worn many faces throughout his journey.

Now, for his third and final incarnation, he steps onto the battlefield as The God’s Avenger - a heavier, melee-focused Warrior built to stand his ground and answer overwhelming odds with overwhelming force.

He starts with:

+350 Maximum Health +20% Melee Damage -5% Movement Speed

He is a little slower, considerably harder to kill, and carrying enough lightning to make Hades nervous.

⚡ Power - Lightning Blade

Sometimes a sword is not enough.

So we electrified it.

With Lightning Blade, Achilles swings a massive two-handed sword first in front of him and then behind, cutting through enemies on both sides. Each strike also sends lightning surging around the blade, letting you punish anything unfortunate enough to get close.

The result is a Power built for exactly the sort of situation Achilles tends to find himself in:

surrounded, outnumbered, and absolutely unwilling to retreat.

⚡ Talent - Zeus’ Blessing

Olympus has interfered in Achilles’ fate often enough. This time, at least, the thunder is on his side.

When Achilles falls below 25% Maximum Health, taking damage calls down Zeus’ lightning around him, dealing heavy area damage to nearby enemies.

It has a 60-second cooldown, so do not treat it as permission to spend the entire run at 2 HP.

Or do.

Just send us a video.

🐐 New DLC Survivor: Chimera - The Monstrous Hybrid

The monster finally gets the spotlight.

Greek myths usually remember the hero who slays the beast. This time, the beast gets the controller.

Chimera has also been one of your most persistent requests, with one particularly determined member of our community making very sure she stayed on our radar.

Now Chimera, the Monstrous Hybrid joins Achilles: Survivor as a playable Enchanter, built around status effects, aggressive movement, and having something dangerous pointed in almost every direction.

[dynamiclink href="https://store.steampowered.com/app/5095930/Achilles_Survivor__Chimera_The_Monstrous_Hybrid/"]She starts with:

+250 Maximum Health +30% Status Strength +20% Critical Damage

If Burn, Curse and Poison are already your favourite ways of making enemies regret spawning, you should feel quite at home.

🐐 Power - Hybrid Attack

Why choose one attack when Greek mythology already gave Chimera three animals to work with?

Every use of Hybrid Attack strikes in several directions at once:

As you unlock Transformations, you decide which part gets to become the real problem. Strengthen the claws. Feed the flames. Trust the serpent. Eventually, you can even sacrifice two branches entirely to heavily empower the third.

Apparently Chimera can specialise.

She just needed encouragement.

🐐 Talent - Goat’s Head

Every 40 seconds, Goat’s Head activates, granting Chimera +25% Movement Speed and summoning a pair of spectral horns in front of her.

The horns deal minor damage.

That is not really the point.

They knock enemies violently aside and protect Chimera from frontal contact, letting you drive straight through dense hordes instead of politely walking around them.

For fifteen seconds, the shortest route from A to B is through everyone.

So, to everyone who kept asking for Chimera - cheers.

You won.

☀️ New Power - Helios’ Rays

Apparently the gods were feeling left out.

Zeus is helping Achilles, so naturally Helios wanted a turn too.

Helios’ Rays joins the starting Power pool and is available to all Survivors, giving you another option to build around from the beginning of your runs.

Call upon the sun god and bring a little divine sunlight to enemies who have been enjoying the shade for far too long.

They will probably appreciate the warmth.

Briefly.

🛠 While Olympus was busy...

We also spent some time on the less glamorous part of becoming a legend: making the game smoother, clearer, and a little less grindy.

A cleaner Survivor selection screen

At some point, we had to admit: our pantheon has grown quite a bit since launch.

That's why the Survivor selection screen has been redesigned with smaller character tiles and four Survivors per row, so you can find your favourite faster instead of embarking on an archaeological expedition through the character menu.

Summoned allies are easier to build around

We have reduced the Workshop prices of Myrmidons and Skeletons, making summoned allies easier to fit into your runs.

Skeletons have also gained more movement speed, so they should spend less time chasing the battle after you have already moved on.

Come on, lads. The war is this way.

Titan’s Blade gets some love

Titan’s Blade has been buffed, giving one of our older Powers a little more muscle and helping it compete with newer additions to the arsenal. Give it another run and let us know how it feels.

Less grind, same challenge

We also took another look at several Challenges that demanded a little too much repetition and lowered their requirements. The biggest change is on Hades 5, where the Pandora’s Box objective has been replaced with reaching the maximum Transformation Level for Souls of Tartarus. This means completing the Challenge no longer depends on Rebirth.

The goal was simple: keep the Challenges meaningful, without asking you to sacrifice quite so many evenings to the gods of repetition.

And one important fix for our larger Survivors

We improved hit detection for our larger Survivors, including Minotaur and Chimera.

Attacks should now respect what you actually see on screen instead of occasionally deciding that a horn, wing, or suspicious amount of empty air deserved to take damage.

❤️ Community Corner

Before we go, a few people deserve a special shout-out this time:

Celendrin For an incredible amount of thoughtful feedback across pretty much every corner of the game. Your posts go far beyond “I like this / I don’t like this” - you explain what works, what doesn’t, and why. That level of detail often makes us question our assumptions and take another look at things we thought were settled. Thank you for keeping us on our toes!

~Ren~

For being there for both us and other players for such a long time. You’ve spent countless hours helping people on the Steam forums and supporting us along the way. Seeing you speak about our team with that much trust means more to us than you probably realise. Thank you for sticking with us and believing in what we make ❤️

Scintilus For the Chimera agenda. You asked. Then you asked again. Then, just in case we somehow missed it, you kept asking.

At some point, resistance became futile.

Chimera is playable now. We hope you’re happy🐐

💙 A few words from Toruń

That is Update 1.7.

Autumn has properly arrived in Poland, which means darker afternoons, colder mornings, and considerably more hot tea around the office.

We have also just wrapped up the first closed Brightfall playtest, which was a big milestone for us!! It was exciting, slightly terrifying, and gave us plenty to work with.

Thank you for being here with us. Enjoy Update 1.7, and let us know how your runs go.

See you on the battlefield, Survivors!

~ Dark Point Games Team

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