Main Branch 1.0.84977 release 2026-10-07
Headline changes
Added a Mod Editor, available from the Extras menu
AI anchoring and overseas expansion improvements
Sages no longer get a free Archive on founding a city
Design
Sages no longer get a free Archive on founding a city, instead they can build Archives without Metaphysics
Units with leader generals are now immune to the Fireship effect
Generic religion building ambitions are no longer offered (religion-specific building ambitions remain)
Event review and tweaks based on analytics and player feedback
Olympiad projects up to 100/200/300/400 Training (from 50/100/150/200)
Added mission to exchange maps with another human player
Improved symmetry of free city sites on mirror maps
Free Settler bonus card no longer appears if all city sites are settled
Disbanding Workers/Disciples gives the same opinion penalty as having them killed
Sword of the Gods now gives +50% attack vs infantry (was +50% strength)
Programming
AI anchoring and overseas expansion improvements
Fixed issues with MP not connecting to cloud VM servers
Removed duplicate log spam when the send queue is full
Moved some event bonuses from multiple independent trait rolls to a single uniform roll
Characters are processed before units at turn start
Reduced some heap memory allocations when calculating water control
Eliminated some unnecessary network traffic
UI
Added a Mod Editor, available from the Extras menu
Unit list filter left click now shows only that type instead of hiding them, shift+click toggles type
Notable characters (Exploring, Imprisoned, Exiled, Rising Star, Power Hungry, Trade Venture, Distant Claimant, Vengeful, Plotting, Bypassed) now added automatically to the pinned characters tab
Active mods popup no longer shown when starting or loading a game with mods. The loading screen now displays active mods in the bottom left
Added the ability to trigger the combat preview panel for tiles other than the selected unit's current tile. To use this, add a waypoint using CTRL+click, then mouse over the attack tile from the waypoint.
In network games with observers allowed, players can send chat messages that only observers can see and observers can send messages to specific players
AI no longer plays the rest of the turn after a player surrenders in a 1v1 game
Cloud game order reversed so that the more urgent ones are at the bottom
Added email field to bug reporting popup
Added player notification for rejection of human proposal for alliance/peace/truce/map sharing
Savegames from completed named games will include the game name in the filename
Bugs Fixed
Fixed city widget not being hoverable with city open, which prevented renaming a city
Fixed Hittite portraits showing the Egyptian portrait background
Fixed Chittogarh (Empires of the Indus) and Blessing of Healing (Wrath of Gods) healing all units, now only heals team and allied units
Fixed inheritance screen and family/religion tab text potentially displaying outside of their windows
Fixed undo delay and redo issues
Fixed random traits from events sometimes applying multiple times
Fixed point symmetry resource issue
Fixed MP chat dropdown issue
Fixed bug preventing servers running on Linux
Fixed cloud games with non-ASCII characters in the game name failing to upload
Fixed pending critical sometimes not happening when it should
Fixed clicking unit name on unit list not selecting unit
Fixed panic into a hidden unit's tile sometimes resulting in Disarm instead
Fixed ambitions to send X luxuries to tribes failing if fewer than X tribes are alive
Fixed hostile unit notification and Schapur suffix shown incorrectly in German translation
Fixed some religion mission translation issues
Fixed events sometimes not displaying 'not' requirements correctly
Fixed AI losing the game due to no heir
Fixed UU card being moved from draw pile to discard pile on culture growth
Fixed Nation/Tribe crest being shown twice in "unit seen" notifications
Fixed an issue where Occurrence Ready events could happen on back-to-back turns
Fixed AI overvaluing border expansion
Fixed ursurper succession load/save bug
Fixed duplicate Sin-Muballit name
Fixed promotions being available for Workers upgraded from Steppe Riders (Empires of the Indus)
Fixed potential Family Control null reference (Empires of the Indus)
Text and event fixes
Steam Reviews: Your Feedback Matters
We're always looking at your thoughts and feedback when it comes to developing these patches. We'd love it if you took the time to share your thoughts -- however long or brief -- in a Steam review. We'll continue working hard on Old World for all of you!
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