Patch v3.2
Read the original on Steam ↗- Weapons - Hand Flamer, Flamethrower, Heavy Flamer: They now have a new trait called Inferno (which is just a better version of Burn).
- Boss - Giga Werewolf: The zone trees can now be a bit bigger variant (so it feels more foresty).
- Guru Elder Talent - Enhance Guru: At mega enhanced it now boosts the Guru Meditation uses by 1-3 (instead of 1-4).
- Talents - Patient Shot: This has been renamed to Sharpshooter (so less easily mistaken for Patient Aim).
- Terminal - Traitum Resync: Melee weapons can now be given the Stabby trait.
//bug fixes
- Action List: Having a lot of Actions would take the menu offscreen.
- Terminals - Class Mentor/Favour: If you didn't have that item unlocked then it wasn't changing the text colour when hovered over.
- Class - Filthy Boneraiser: His hat during play and the muzzle flash when shooting was too high.
- Class - Filthy Boneraiser - Zombie Minion: A Zombie created from an infected Human would be spawned one tile too low and instantly act.
- Teleporting enemies could sometimes teleport to outside the level and would take a turn to update if they could be seen or not.
- Enemies - Friendly Droid / Scab Fisher: When attacked they would take an extra turn to become Alert.
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