Hello builders,
We haven’t mentioned this yet, but summer may have inspired us a little too much… The sun, the sea, the islands… and the urge to go build somewhere else.
The Fish and Ships DLC is now available in Memoriapolis!
The DLC adds a new map inspired by Mediterranean landscapes, fishing as a new source of food, and 30 new events, celebrations, and incidents
A free update also accompanies this release, bringing several changes and improvements for all players.
A discount on the base game is available until October 21, 2026.
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A free update for all players
While working on the DLC, we realized this was also the right time to revisit some of the game’s systems.
We wanted food to play a more interesting role throughout a playthrough, and for certain buildings to be more useful.
Food system overhaul
Food will now work differently.
Migration in your city will depend on your production rather than the amount of food stored. Reserves will still be important, but they’ll mainly help you get through difficult periods before a real famine sets in.
The idea is to make the system feel more natural and encourage you to maintain steady production rather than simply stockpiling food.
Changes to the religious service
We’ve also reworked how the religious service works.
You can now use food to increase your city’s Worship level and gradually unlock different bonuses.

Also included in the free update
A new Guard Post, which replaces the Surveyor’s Cabin after the Renaissance.
An overhaul of how farms and orchards work.
Several interface, balance, and quality-of-life improvements.
Sandbox Mode
We also took this update as an opportunity to rework Sandbox Mode, based in part on your feedback.
If you want to build a city just for fun, test things out, or simply play without putting too much pressure on yourself, Sandbox Mode is there for you.

Fish and Ships DLC
With Fish and Ships, we wanted to offer you a map that feels different from the environments you already know in Memoriapolis, inspired by Mediterranean landscapes and shaped by the presence of water.
And above all, we’re especially excited to finally be able to add fishing as a new source of food.
A new map inspired by the Mediterranean
Discover a new Mediterranean archipelago, featuring vast expanses of land, lush islands, and turquoise waters.
A new environment to explore and shape as your city grows.

Fishing
Fishing becomes a new source of food.
Build Fishing Huts along the water’s edge to harvest the schools of fish found across the map. The schools regenerate over time.
We’re really excited to finally be able to offer you this new way to produce food in Memoriapolis.

30 new events
Fish and Ships also adds 30 new events, including new celebrations and incidents. Among them:
Exceptional Harvests: Available starting in Antiquity, these allow you to receive a percentage of your city’s current production.
Inventors’ Visits: Available starting in the Age of Enlightenment, these allow you to complete a random building or reduce the construction time for a Monument or Wonder.
Bandit Attack: Starting in the Renaissance.
Strike: Starting in the Industrial Revolution.
And that’s it for Fish and Ships!
We wanted to keep this one under wraps until its release, and we’re very happy to finally be able to share it with you.
We hope you enjoy this new map and that fishing finds a little place in your next cities.
Patch note Highlight
New religious service
Sandbox + Update du custom
Watchtower
Surveyor can be upgraded to watchtower starting from Renaissance
Incident reduction
Food
Farms: farm fields can now be updated to orchards
Add farm level 5
Migration: starting from Middle Ages, the city migration is slowed when average food production is lower than food consumption
Changelog
Building: added watchtower the evolution of surveyor's cabin starting from Renaissance useful to reduce incidents in an area
Construction: map borders are now displayed as non-constructible area when creating a new building
Farms: added farm level 5
Farms: farm fields can now be updated to orchards
Farms: allow to rebuild fields with a button
Incidents: fixed incidents and celebrations no longer appeared with high district count
Inputs: fixed Ramparts keyboard shortcut
Migration: starting from Middle Ages, the city migration is slowed when average food production is lower than food consumption
Main Menu: wonder guide added and interface updated
New Game: add Sandbox game mode
Objectives: reduced satisfaction objective requirements for Wonder Forbidden city
Objectives: fixed display issues on some objectives when loading a save
Resources: moved the population food consumption amount to Dynastic House
Rendering: improved outline thickness in low resolution and with DLSS enabled
Ruins: fixed Industrial Revolution cultural buildings could appear in ruins spawned during IR
Settings: added an option to reset Codex
Settings: separate keyboard and mouse movements sensitivity into two parameters
Selection: hide cultural character buttons when the effect is already applied
Sounds: fixed title screen music was not linked to music volume settings
UI: updated new game creation cards
UI: added unlocked service information on faction arrival interface UI: added a notification when a Wonder floor is finished
UI: the research ‘goto’ no longer clicks on an item in the building tree. It now centers the search. Previously, it would toggle the targeted search on or off
UI: fixed wrong warning was displayed in building tree
UI: fixed the tooltip for cultural character did not always display correctly when hovering over them in the prutaneion. It now correctly displays the effects currently active on the building
UI: fixed toast bar was displayed when unlocking buildings from previous ages
UI: lime icon updated
UI: food icon updated
UI: DLC information has been added to the Main Menu, the on-click additional content interface, the “Continue” button, and the save slots
UI: DLC mention added in Codex, Map Selection, Building Tree tooltip, Tech Tree
UI: satisfaction filters fixed for wonders in Prutaneion
UI: fixed the button to increase a building's satisfaction level using Cultural Characters was displayed in Antiquity (it was not interactive)
UI: improved UX for water buildings
Fixed some crashes
Small CPU optimizations
Have fun playing, and see you soon!
— The Memoriapolis Team