Changelog
Additions
Slot machine jackpots now award an extra large anamnecyte reward
Added Toggle Crouch to the Calibrate settings
Changes
Weapons
CTX: Conciliator has been rebalanced. It holds more, handles better, and hits lighter.
Magazine size: 20 -> 40
Damage per shot: 18 -> 15
Fire rate: 545 -> 500 RPM
Reload time: 3s -> 2.5s
Reduced spread
Items
Skintape
Healing: 10 → 25
Bleed protection lasts longer
Immunoplus
Effect lasts longer
Greasy Siphon
Recipe now uses machine trinkets instead of scrap metal
Liquidators can now craft it
Item Stands
Items are now sorted alphabetically and numerically, top to bottom
Identical items now stack in the stock management menu
Items can now be priced in bulk
Deathchat Terminal
Messages now reach every terminal, whether or not it's open. We're hoping this gets Deathchat used more, since messaging back and forth is actually possible now.
Messages now expire after a period of time
Other
Destroying or repairing Cortex infrastructure now rewards each player individually, each on their own cooldown
Spirits no longer show a chat bubble
The servermonitor admin command now sorts players by Civil ID
Global ration amount now configurable by server owners
Fixes
Fixed an exploit where a Banker could change their fee in the middle of a deposit or withdrawal. The transaction is now blocked.
Fixed rat racing on Misery
Fixed players being unable to connect when their PC's date and time were out of sync
Fixed players being unable to connect with certain characters in their Steam name
Fixed the rat daycare taking items from the Scum stash
Fixed Capitrons not paying out for their final hunger cycle
Fixed a rat still counting toward your follow limit after it gave up following due to a pathfinding failure
Fixed item name capitalization errors
Server stability and performance improvements
Fixed players moving on disconnect
Server browser is fixed
Known Issues
We're still looking into reports of inconsistent player voice volume. It's one of our next targets during this feature freeze and fix pass.
Still working on getting devmenu functioning as intended. We're getting close, but there's some more work to do.