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Update #104: Hunter Seeker, Looter Shooter

Cyber Knights: Flashpoint · Community Announcements · October 07, 2026

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Knights and mercs - let's wrap up the Steam Autumn Sale and our big 40% off week with one more update! With Update #104, we've added 2 new legendary Head Hunters who might get given a massive bounty to come after you and your team, as well as 2 new Shadow Sites with oodles of unique rewards, including powerful stealth armors and top-tier weapon mods for Blades, E-Rifles, Shotguns, and ARs. In addition, as always, we've been keeping up with the F10 queue and fixing minor issues with the new maps as they came in, as well as your other reports and requests!

If you are enjoying the game and the free expansion updates, please take a moment to leave a review. Every single one helps our small indie studio keep thriving and keep improving and expanding games

Our Save Game Policy and Updates

As always, we take your saved games very, very seriously. Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the many updates that will continue to come - heist on my good heisters.

2 New Shadow Sites With Update #104, we've added 2 new Shadow Sites with accompanying unique loot and blueprints. One of the two sites features an new adaptive material for armor, codenamed the Flicker, that can help the wearer soak up sound or almost fllcker out of sight. This site is packed full of high-end Armor Blueprints.

The second site is the secret pet project of a weapons development VP who is selling Blueprints and corporate IP to another competitor to secure his own payday. It is packed full of unique and over-powered weapon mod blueprints (barrels, stocks, ammo boosters) for your late game crafting projects in the Fab.

2 New Head Hunters

With Update #104, we've added 2 new legendary Head Hunters who might come after you. Every Head Hunter comes with their own personality, team of hunter goons and their own character build that makes them a unique threat.

The newly added Sonaris comes from a Kickstarter backer and is a very fast, very deadly sniper. Also working on the side as a famous nightclub DJ, it is impossible to tell if the DJ gig or the murdering gig is Sonaris' side-job, but she clearly loves them both.

The newly added Ara-GEN is a heavier combatant who wants to tank in and engage you toe-to-toe in melee combat. Backed up by a team of hunters all packing heavy firepower, Ara-GEN and crew may move more slowly but when they hit it is like a battering ram. While you might have an extra turn to decide, be sure to know if you're going to flee or fight with this one before you get caught half-and-half.

Drone Death Fixes

With Update #104, we've resolved a few issues around drone death. These related to ally drones and enemy drones that were from a third faction that wasn't the primary security faction. In both of these cases before the fix, the dying drone would still immediately report its death to the local Sec AI as if it was a member of the Sec AI's faction. This unfair security spike could really bite you in some scenarios (like if you were fighting a Head Hunter who had a pack of mecha drones ...) and is now resolved!

Early Map Repetition

We've addressed an issue that could pop up with the proc-gen system where early game story maps (like the new Slumroad Nightclub or the Req Site Raid map) could appear in proc-gen missions shortly after you had seen them through the storyline. This is now resolved with these maps waiting it out until you reach at least PL 2 which gives them some breathing room before you could possibly see them again.

Map Fixes

Thanks to everyone submitting tickets through the F10 system. Having the screenshot and game context can reduce our time-to-fix a bug by usually around 10X, allowing us to rapidly address so many more minor issues that we could if we didn't have F10s flying from the community.

We've resolved issues with the new maps where there were some starts on some objectives that could result in automatic victory or failure.

Once again, we've found and fixed another path that could allow the Red Key to end up in the Gold Loot Rooms (this was happening now only on the UNSECURED ASSETS mission).

We fixed some alpha strike missions where lootboxes were still appearing (sometimes empty too).

v2.7.83 - #104: Hunter Seeker, Looter Shooter - 10/6/2026

- Added 2 new famous Head Hunters - Ara-GEN (heavily armored, slower blade wielding) and Sonaris (speed-demon and a DJ by night)

- Added 2 new Shadow Sites (new adaptive armor material "flicker" and high-power weapon mod fab)

- Drones from allied factions or not main security faction no longer incorrectly report their destruction to the Sec AI

- Fixed issue with Head Hunters appear in dialog as "Head Hunters Head Hunter"

- Fixed possible start in new Slumroad Nightclub for exposed VIP mission where your main crew would not show up

- Fixed minor map bugs with props, sight lines and some cases where you could get automatic victory or defeat

- Improved shading options for the latest helmets added

- Fixed bug with triple dialogs on Assassinate VIP

- Fixed bug with Null Deal letting you run both GUNSMOKE COVER and THUNDERBOLT SEESAW

- Fixed another case where Red Key could end up in Gold Loot Box during UNSECURED ASSETS mission

- Fixed lootboxes incorrectly appearing in some Alpha Strike battle missions

- Prevented early story maps like Req Site from appearing too early in proc-gen

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