
Space Week
This might actually be more like a traditional update? We turned on Space Week but didn't make a custom event--time was spent towards the larger goal of getting the Wastelands missions working here. But all is not lost--we've also kept the Oktoberfest barrels around as a bonus. We'll put our energy into getting the Halloween event ready...


AMD GPU Crash Fix
This one has been bugging us for a month. After a lot of help from our community providing info and helping test, we thing we finally have solid fixes in place. Lots of test cycles on that on our end, feeling pretty good this might have fixed it--but we'll see! We will be closely monitoring crash events for the next while.
Bug Priorities
In between builds we read the reports in the Discord bugs forum and also the ingame feedback. We know there's lots of bugs, so triage goes by "how many people are askinga about this" divided by "how difficult will it be to fix". We can't respond to everything, but we do see them and think about them. If it's not mentioned, it must not be that big of deal. But if someone has reported a bug already, and you also want it fixed--leave a comment in that thread! A thread with multiple people saying "me too" is a high candidate for some effort to fix it.

Updates
AMD crash fixes/prevention
Fixed a crash on shutdown
Removed some micro-stutter at higher framerates
Added FPS cap (to go with the toggle of Vsync for those who want it)
Checks to try and prevent groups entering the wrong mode
New Replay manager, WIP
Rearranged lobby UI to make room for new things
Fixes for state update presence in Town
Reworked fog distance calculations for different camera types
Character outlines no longer show through world geometry
Relax the time claim window for Daily Quests by 20 minutes
Change outline style in Editor to use new style outlines
Rebuild Editor prop thumbnails
Fixed shadows of smooth skinned objects not animating correctly
Fixes to Twitch Capsule claiming, Twitch Partner card redeeming
Demand fresh pings before starting a match and log before/during latency
Fix the Strike Crate animation not playing correctly
Add purchase using Honor to new(old) inspect windows
Fixed a large number of Japanese text strings which were missing
Changed Capsule rules to not allow selling/mailing after opening
Added Glitch Scrap currency, treat like Fine Scrap or Alloy, recipes coming
Fixed tracers rotating to a strange angle on very high framerate machines
Removed "second window" rendering hack for letterbox
More of the Survival maps now function again, but still unbalanced
Added water to the deeper parts of Duel