Endless Mode
Until now, Endless Mode didn’t really give your craziest builds a chance to shine. We’ve reworked its difficulty curve — now the game will actually try to fight back and put even the wildest builds to the test! Important: Due to changes to the structure of Endless mode, Endless runs saved in previous versions are not compatible with this update, sorry for that
Reworked the Endless Mode level structure — it now plays more like a boss rush
Difficulty now increases significantly after each completed loop
Controls & UI
Improved controller aiming
Increased the panning area in the inventory
Post-battle reward animations can now be skipped
Balance & Rewards
Winning on a certain difficulty now also unlocks achievements for all lower difficulties
Improved the Shaman’s trades: mushroom trades in the Swamp and Ancient Relic trades in the Cave now offer better rewards
The Underground Baron now offers different rewards for chips if the player already has a combat locomotive
Gravity Bullet now works as described and no longer pierces enemies
Bone Keys now grant a larger stat bonus
Canyon Bullet now has more charges and spawns a sub-projectile by default
Save System & Fixes
Improved the save system. Loading a save should no longer send the player back to the previous battle in certain situations
Fixed an issue where some Aspects could grant additional bonuses after loading a save
Fixed a rare softlock caused by melting items too quickly
Fixed the Furnace Requirements stat for Mine Coal when modified
Changed the activation sound for the Poacher Railcar
Performance
Optimized projectile physics, improving performance Thanks for all your feedback! Please keep it coming — it helps us understand what needs improvement and make Ammossum even better!