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Patch 1.7.3 - Workshop Full Launch

Rivals of Aether II · Community Announcements · October 06, 2026

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Hey everyone!

We've got a BIG update this month - much bigger than the usual you'd see without a new character release. It includes huge features like the Workshop 1.0 FULL LAUNCH with custom characters and items, new Halloween cosmetics and titles up for grabs in the shop, a brand new move list feature for every character in the game, an engine update that we've been working on behind the scenes for a while, AND MORE! Check out the full notes below for all of the details:

Workshop 1.0 Out Now with Custom Characters and Custom Items 

Rivals 2 Workshop is officially out! Follow along as Dan introduces it all here in our Workshop 1.0 fireside:


▶ Watch on YouTube

Even though the full launch is today, characters and items from our beta are already available to play now. Check out the Workshop menu and hit browse to see everything you can try right from in game.

Make sure to check the browse menu periodically and keep an eye out for both more new characters and old favorites. We've added support for creators to import Rivals 1 characters over to Rivals 2. Try ours by downloading Hodan!

In the Workshop menu, you can join the new Workshop online queue, or create both public and private lobbies to play with friends. Workshop characters also work with items, and creators can even make their own custom workshop items. Speaking of...

To celebrate the launch of Workshop 1.0, we're holding a Workshop Item Creation Contest. Upload your version of the coolest, craziest, or most fun item you can imagine and then submit it via our contest form. We'll pick our top 3 favorites to be added to the base game as default items, plus 30,000 Aether Bucks for each winning creator.

Creators have 2 months to work on and submit their item before judging begins on 12/7/26. Read the full details on the our submission form here: rivals2.com/itemcontest

If you want to get started making your own mods for the first time, make sure to check out our documentation website as well as the community Rivals of Aether 2 Modding Discord server.

We're looking forward to seeing everything the community makes and we hope everyone has fun playing with the Rivals 2 Workshop!

New Shop Items

Halloween 2026 Bundle

Fleet and Gouie are going trick or treating! Pick up our brand new Halloween bundle in the shop to grab the Werefleet and Booie skins, along with their icons, coins, and bucks!

Halloween Titles

10 new titles are included in the buck and coin shop this update. Enjoy the spooky season by mixing and matching your favorites.

New Feature: Move Lists 

Players can now access a move list right in game! In the extras menu and in training mode, players can view a move list for each character that explains what their moves do with an accompanying video.

The menu can also be accessed in local and online modes as well, but it will only show the characters present in the current match. This is for performance reasons so the game doesn't have to load in ALL the move lists during a real game. Use this feature to learn more about your character, or your opponent's. You might learning something new!

Steam Autumn Sale

As part of the annual Steam Autumn sale, Rivals 2 is 50% off. If you've been waiting for a great time to hop in or share the game with a friend - this is the deepest discount you'll get!

[dynamiclink href="https://store.steampowered.com/app/2217000/Rivals_of_Aether_II/"]

Game Engine Update 

We've updated our game engine to Unreal Engine 5.8. This was a big undertaking for us and we've been working on it behind the scenes ever since this new Unreal Engine version released this summer.

We have gotten reports from beta testers and other game developers that this new version of Unreal can improve game performance on certain hardware, especially in the shaders and stuttering department. Give it a test and let us know if you experience any improvements performance-wise. We still have more directed optimizations coming in future updates.

If you run into any bugs on the new update, please report them on our discord or other social media channels so we can get them fixed up as soon as possible.

Shop Quality-of-Life Updates

This patch includes a couple quality of life update for the shop. The shop will now load the Featured Tab first to speed up load times. It will then load other tabs after the Featured Tab is loaded. This should prevent a long hang time when first selecting the shop. We have also added two new slots to the Coin Shop to rotate in the new titles that we've added since that new cosmetic type was introduced in June. You can now purchase titles that show up here as well if you want to save your hard-earned bucks!

Adjustments to the Shader Warming process

You will notice that the shader warming process on the title screen, which can be quite long depending on your hardware, now happens less. When the process completes, we save a flag and the game knows it doesn't need to do it again. The game will also know when it needs to run the warming process again, these scenarios will clear the flag:

Gameplay Updates

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Monitoring: We have seen the discussion about the reduced buffer on Shield Stun and Floorhug. The buffer reduction is intended to nerf both of these defensive options without removing the possibility of well-timed reversals. We know that some players would prefer to have a consistent buffer so we are exploring options to reduce the power and consistency of floorhug and out-of-shield options without nuking them entirely.

The big bad elephant in the room is getting toned down in a few ways - from Down Special confirms, which were a bit too easy to cover multiple options, to Forward Air frame data, which was slightly too fast for how much space it takes up, as well as a few more minor changes. Overall, we want to make sure to preserve Loxodont's intended strengths, like his dominant punish game and far-reaching attacks, while making sure the rest of his kit doesn't push those strengths too far.

After testing the infamous puddle timer change a bit more, we've decided it shall not see the light of day, and will instead be implementing a tradeoff where Orcane must choose between his quick and versatile Up Special cancel and his infinite-range teleport. We're also adding some knockback scaling to his Up Throw so that it loses some effectiveness at high percents like other characters' throws.

The mighty bear is getting a few new toys to play with, such as new armored Neutral Special mechanics, fully charged strong attack shards, and a slight buff to his grab range.

This patch brings quite a few quality-of-life changes to Olympia, who should see increased consistency with her strong attacks, a bit more leniency in performing her gem dash, and less punishment when using Forward Special away from the stage.

Some of Absa's changes in the last major patch ended up hurting her a bit more than intended, so we're adjusting other parts of the affected moves to further refine their intended usage and help her out in situations that she previously struggled with. She's also getting a few quality-of-life changes to her aerials that will help reduce some inconsistencies in her offense.

Our main focus with Galvan this patch is toning down his offstage power by adding a few recovery frames to some of his aerials, making them slightly more risky when whiffed and making comboing afterward a bit more strict.

Your favorite shark is getting a bit of a redistribution of power, putting more emphasis on his movement and normals while taking away his ability to freely throw out projectiles at minimal cost. To compensate for his increased shuriken cost, we're giving him a new way to make money as well as increasing the duration that coins stay on stage before disappearing.

In this patch, we're increasing the potency of Gouie's biggest strength (his air mobility) to further offset his extreme weaknesses. We're also significantly decreasing the time it takes to eat things with Neutral Special, as using the move for its intended purposes was often a huge detriment to Gouie, frequently leading to his own demise.

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