Greetings dinosaur hunters! This update focuses heavily on multiplayer performance and synchronization. We have reworked significant parts of the networking behind players, dinosaurs, vehicles and other synchronized objects to make movement and behaviour more consistent between players, including in sessions with higher latency. Alongside the networking work, the update includes improvements to vehicles, dinosaur scaling, dinosaur ragdolls and gameplay fixes.
Multiplayer & synchronization
Major rework of player movement synchronization for smoother and more consistent multiplayer movement
Major rework of vehicle and SUP board movement synchronization for smoother and more consistent multiplayer movement
Improved dinosaur synchronization when network updates arrive out of order
Improved dinosaur movement prediction during temporary network delays
Improved synchronization prioritization between client players and the host
Optimized synchronization of stationary vehicles and SUP boards to reduce network traffic
Improved vehicle engine RPM synchronization for more consistent audio
Improved multiplayer behaviour under varying latency conditions
Vehicles
Vehicles now apply slight braking while idling to reduce unwanted rolling down slopes
Exiting a vehicle now checks that there is enough free space for the player, helping prevent players from appearing inside rocks or below the terrain
Improved overall vehicle movement consistency in multiplayer
Satellite phone fast travel can now be used after discovering at least one destination
The helicopter can no longer be called when no valid satellite phone destinations have been discovered
Increased player visibility when inside a car
Dinosaur Scaling

Dinosaurs are now scaled according to their weight, making rarer and heavier dinosaurs easier to identify

Dinosaur sizes are now more consistently related to their real-world counterparts, while remaining larger where appropriate for gameplay and lore purposes
Dinosaur Ragdolls
Dinosaur ragdolls now preserve momentum from death animations, making transitions into ragdolls more natural
Added more death animations to dinosaurs
Missions & Contracts
Added 3 new missions for the early game. 1 in Moreau and 2 in Tenebris.
Increased contract currency rewards by 50%.
Gameplay & World
Server settings are now retained when rehosting a game
Custom maps now more clearly indicate that they cannot be used for challenges
Improved Diplodocus hit areas
Improved Spinosaurus hit areas
Improved Spinosaurus and Sarcosuchus positioning logic while swimming
Spinosaurus and Sarcosuchus now have attack animations while in water
Fixed a large rock on Moreau disappearing from certain viewing angles
Added missing collision to pipes on Tenebris
Various grass colour adjustments
Added a notification when attempting to use scope zeroing without the required skill unlocked
Other Improvements & Fixes
Fixed sound configuration issues affecting Utahraptor and Dilophosaurus
Improved handling of invalid dinosaur sound configurations
Various multiplayer stability, synchronization and optimization improvements
Thank you to everyone who has been playing and sending us feedback. We will continue improving multiplayer synchronization and the overall hunting experience based on what we see and hear from the community. Good hunting!
