Chef Origin Developer Stream
Hey there!
I recorded another developer playthrough for you, this time starting with the Chef origin as we continue celebrating the Hook, Line, and Sizzle and Second Helpings updates.
You can watch it on YouTube or at the top of the store page (at least for the next week or so).
I had a lot of fun cooking meals, harvesting ingredients, and showing what a cooking-focused early game looks like while talking through some of the design.
If you're new to Saleblazers or have it on your wishlist, this is a good look at getting started, especially if you're interested in selling food! ːsteamthumbsupː
If you're already a Saleblazers expert, I hope it's a fun watch and gives you a little insight into cooking and fishing.
— Statue, Saleblazers Game Designer
We're working hard on the first story missions content update. In the meantime, we have a few fixes ready for you in this patch.
Thanks again for all your support and feedback!
v0.21.3.5 Patch Notes
✅ Changes
Charging a spell now shows an effect in your hand, colored to match the spell
🔧 Fixes
Nearby players no longer occasionally miss out on shared XP
On Dedicated Servers, Ragdolls now fall naturally for other players instead of visibly correcting into position
NPCs knocked down by a melee hit no longer pop their mesh upwards
Trees that aren't actively growing no longer show a growth percentage in the UI
Plant growth percentages now update properly for other players in multiplayer
Using a bed can no longer put you in the sleep queue twice
Items with the durable attribute will no longer sometimes end up with less maximum durability than they started with
Holstered weapons such as the Deagle no longer lose parts of their mesh on your back
Beards no longer appear through equipped masks
NPCs no longer stay stuck on the ground after a purple mushroom meal knocks them down
Hovering an active status effect shows its countdown second by second instead of rounding
DualShock 4 button prompts now display correctly with Steam Input turned off
Apples, cherry seeds, and other consumables no longer look too dark and shiny
The Apex's dust, roar, and projectile effects now display correctly
Resolved several issues with the Apex's behavior
Golf carts now exit driving properly on dedicated servers
Improved stability when picking up dropped items
Improved performance of distant terrain
Resolved various disconnect issues
Saleblazers.com patch notes.
