- Redirect travelling fleets and split them onward for new missions. Map controls offer 'Stop mission and station', 'Select', and 'Recall' for travelling fleets. This makes the radar cancel window redundant on fog of war worlds; radar features will be updated shortly.
- Map actions now separate fleet targets from tile missions, group shared defenders, and warn in yellow for empty space attacks.
- Intercept interceptions. Survivors continue on their original path, as with normal interceptions.
- Launch interceptions with pursuit even if you're too slow, in case the target stops or comes into range after redirection.
- Station alongside neutral or friendly fleets. Positive allies and faction members defend together; neutral bystanders remain separate.
- Faction or diplomacy changes no longer cancel missions already launched against the original target.
- Choose victory conditions on world generation: 0,0, Keystone Valor, or either. Configure Valor and 0,0 upgrade costs. Disabled 0,0 becomes a regular black hole; disabled Keystones do not spawn.
- Independent starters lose the Stronghold shortcut after founding their first colony.
- Unbuilt shields support multiple queued levels and won't show a 'shield needs repair' error at level 0.
- Spy and vision nerf on default ship stats; new worlds using MP4 and MP4 + Speed presets set spy attack/defense stats to Varkon 1, Astraean 2, Veil 3. New rosters use vision spy 3, light 1, heavy 2, siege 1. Existing world stats remain unchanged.
- All ship descriptions are shorter, clearer and accurate.
- New hotkey [Y] compares culture names and stats across shipyards and infrastructure screens.
- Strength filters on radar and map correctly include travelling, stationed, cargo and returning fleets.
- Deployed reinforcements retain home colony bonuses and power when recalled, so they don't suddenly slow down on recall or onward missions.
Patch Notes 11.86 - Finer Fleet Control
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