Greetings Commanders! We have an exciting surprise patch today, helped by a community member who created a mod (The first mod for planet killer so far!) that let people play online co-op, they shared the files and using those files I've validated and implemented it officially into the game so no untrusted files have to be downloaded. There are also some other fixes and polish changes in the patch notes.
New Features and changes:
Online Co-op with Steam lobbies, server browser, join from friends list, and up to 6 players can participate in a co-op run. Planet Armor, Damage, and Enemy ship damage and health are increased by 30% for each player past 2 in a co-op run. This is an experimental feature and may have some bugs and issues.
SIE/LR ships have been struggling. They now have an additional class trait that will help with their early and mid game survivability. They all receive passive +3 hull per second in battle. They are now the only ships that can permanently heal hull during battle.
Optimized enemy ship damage shader application code to prevent rare framerate drops and stutter in single player and co-op.
Game Balance:
Certain storm modifiers could push late game planet defense laser fire rate far too high, this has been fixed.
Decreased the maximum fire-rate per slot.
Ragnarok ship was getting a ~20% damage bonus that wasn't mentioned in the details, this has been removed.
Vortex SB ship projectile damage mult reduced from 30% to 15%
Bug Fixes:
Fixed an issue where enemy missiles would only target Player 1 in Co-op mode.
Fixed an issue where the CDR hard cap was not working.
Fixed a misspelling in the description for the Vortex SB ship.