Exanima · Community Announcements · October 03, 2026
Read the original on Steam ↗Another patch with a few improvements and fixes. Leading up to our combat revision we're taking a look at some foundational things, here in particular we added some dynamic adjustments to peak muscle power. This, in addition to some mass balance improvements In the previous patch, should make emergent grapples and bashes function closer to how they used to. It should also improve the speed and power of many attack motions. An old issue was also fixed which could make your attack inputs briefly unresponsive, and parry motions for two handed weapons (not polearms, yet) were improved.
Following the last patch's improvement to weather effects, we've increased the variety of weather conditions and added various ambient soundscapes, including dynamic 3D positional sounds like birds and crickets and wind sounds to match the wind effects.
Increased peak muscle power for various motions
Fixed a cause of abnormally long recoveries preventing attacks
Improved parry motions for two handed weapons
Increased variety of weather conditions
Added ambient soundscapes to outdoor arenas
Randomised 3D positional ambient sounds
Reduced frequency of night time matches
Fixed environment cloth objects not moving with wind
Fixed some issues with feet dragging or getting stuck