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Major Update 0.91: Crossbows & Bows, Lanterns, Crystal Beetle, Perks, Out NOW!

Cave Crawlers · Community Announcements · October 02, 2026

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Uploaded build 0.91.0 to default branch

Discord:

To stay up to date on what we're actively working on, feel free to join our Discord, where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions!

https://discord.gg/bUPT3bT7hk

Developer Notes:

0.91 is a large content update focused on COMPLETELY rebuilding what ranged weapons are within Cave Crawlers. We have spent many, many hours making very significant changes to the game to allow ranged weapons to truly shine as a new and unique way to play the game compared to melee.

Please share your thoughts with us on 0.91 and the new ranged content on the Steam forums or in the official Discord.

Summarized Patch Notes:

Ranged Weapon Rework:

• Crossbows

Crossbows are a subtype of ranged weapons that work functionally similar to how bows have worked prior to update 0.91. You immediately fire a shot on left click, then start reloading your next shot to fire again.

There are 11 crossbows in 0.91, with even more planned to come in the updates after!

• Bow Rework

How bows fire has been COMPLETELY rebuilt. You now need to HOLD left click down to pull back your bowstring and change your shot up to a certain stage to be able to actually fire an arrow. The stage at which you release left click determines how much weapon damage is dealt with your arrow.

There are two stages by default: half-draw (50% weapon damage) and full-draw (100% weapon damage), with an additional third stage called overdraw (150% weapon damage) that can only be used if you have a certain expertise talent in the new expertise tree.

4 new bows have been added, as well as nearly every single one of the current bows having art updates, new item proc effects, and stats rebalanced

Example of a bow reaching the full-draw stage, but also having the option to continue holding down left click for the bonus overdraw stage unlocked in the expertise tree.

• New Ranged Expertise Tree

The ranged expertise tree has been remade from the ground up. Almost every talent from the old pre-0.91 tree has been either removed or reworked, and a whole bunch of new talents have been added in their place. The number of talents in the tree has also more than doubled, making it one of the largest expertise trees in the game!

Rapid Fire has been removed, and in its place we have added two new offensive spells:

• Quick Shot: Instantly fire an arrow from your ranged weapon for 250% weapon damage. Each time you kill a mob, this spell gains a charge. 4 charges are required to cast. 6 second cooldown.

• Multishot: Instantly fire 3 homing arrows dealing 120% weapon damage each. 20 second cooldown.

And a new utility spell has also been added towards the end of the tree!

• Barrage: For 10 seconds, each shot loads an additional homing arrow. 90 second cooldown.

• Ranged Item Changes

Every single existing bow has had its stats rebalanced to fit with the new bow string stage system we've added to them. Bows are now one of the highest base weapon damage weapons in the game, with fairly slow attack speeds if you are charging to the full or overdraw stages. We have also made several very significant changes to ranged weapons to make them distinctly different from melee weapons:

• Ammo: Ranged weapons now require a new stat, called ammo, to fire. Ammo works similarly to torch duration, where it is visible above the ranged weapon, but it is instead carried by your character instead of being tied to the weapon itself. So if you drop your ranged weapon and pick up another, you will still have the same amount of ammo. You gain ammo through several notable talents in the ranged tree, with the very first talent giving you ammo when you strike a mob with a melee weapon.

• Quivers: Quivers are a new type of equipment added, with a max equipped of one. Quivers give strong damage boosts to ranged weapons and increase the max amount of ammo you can carry on your character.

• Reload Speed: Reload speed as a stat has been completely removed from the game, and in its place, attack speed now reduces the time it takes to reload any ranged weapon and increases bow draw speed! We feel this opens up a lot more options for ranged weapons to build with, as prior to 0.91 you were fairly limited by what items you could use if you wanted to do a fast attack speed type of ranged build.

• Knockback: Knockback has been removed from each ranged weapon's baseline stats, but can still be obtained through certain talents or proc effects. We also plan on adding knockback to some equipment in the future that could be used to give ranged weapons knockback.

• Weapon Range: Weapon range now affects ranged weapons by increasing their effective damage range. Bows have a baseline weapon range of 10, and crossbows start with 5. When you are outside of your damage range, your crosshair is no longer red when aiming at a mob, and you deal reduced damage based on how far the mob is past your weapon range.

• Torches: Due to the new animations involved with reloading crossbows and drawing your bowstring on a bow, we felt that it didn't make sense for the player to be able to use ranged weapons with your left hand and use a torch in your left hand at the same time. So now holding a ranged weapon takes both hands and prevents you from holding a torch in your left hand. Of course, you still need to be able to see, so we have added a new item type that solves this issue and has been a planned addition we have been waiting to add to the game for a long time!

• Lanterns

Lanterns are a new piece of equipment that frees up the need to carry a torch, but takes up an equipment/armor slot instead. Functionally, they work very similarly to torches. You can find common lanterns in many spots where torches currently spawn, but can only find rare and epic lanterns within chests. You can refill lantern duration at torches or lanterns you find within the caves.

Lanterns can also be turned on and off using the X key by default, as we know players like to sometimes put away their torch to save duration when they have other sources of light around them.

New Mob:

The Crystal Beetle is a new hostile mob found early on within the Crystal Caverns. They are balanced to feel about as difficult as regular Goblins, but with a special attack!

Beetles can charge at you, dealing damage and knocking you up into the air! As a bit of a secret counter, if you dodge a beetle's charge and they slam into a crystal, they will die and break the crystal.

New Perks & Perk Rebalancing:

We have added 5 new perks, and significantly reworked or rebalanced 8 others.

Newly reworked Extra Supplies perk.

We have made changes to how some perks are obtained, adjusting some existing achievements, as well as adding new ones. Additionally, we are currently working on a new early-game questline that rewards the newly reworked Extra Supplies perk!

A complete list of all the new and reworked perks can be found in the detailed patch notes below.

Stat UI Updates:

We have gone through and updated every stat to have improved 32x32 icon art, and new 10x10 icons that can be seen in the bottom left of nearly every talent or proc effect in the game. This helps with the readability of your talents in your expertise tree, as well as figuring out what your buffs are actually doing for you!

The stats UI panel in your inventory has also had a big update in 0.91, changing the font size and adding the associated 10x10 stat icons to each stat. Some less important stats are now hidden by default until you have some of that stat, like max ammo or torch duration.

The pinned stats UI has also been changed to look cleaner, and now only shows the stat icon instead of the stat name. This allows pinned stats to be a bit more readable at a glance, but also take up less screen space on your UI.

New Questline:

A new 3 part questline, Quartermaster's Request, has been added to the game.

You can begin this questline by finding an Old Supply Manifest, which has a chance to drop from crates.

Completing this questline rewards you with the Crawler's Code achievement and Extra Supplies perk!

Hardmode Chests:

Hardmode chests are a new type of chest found throughout the caves where a chest usually spawns. They can only be found on the hard difficulty, and are simply an additional chance to spawn in place of nothing rather than a reduction in your chance to find a regular chest!

All hard-exclusive items have been moved off of the regular single and double chests loot pool and moved into the hardmode chests!

Detailed Patch Notes:

Environment:

• Added lanterns that have a chance to spawn in place of a torch throughout each biome.

• Added hardmode chests, which have a 5% chance to spawn instead of no chest in all chest spawns.

• Added a 3D crystal break effect whenever a crystal is broken.

• Added a sound effect when you pick up Family Crystal.

• A Basic Lantern has a guaranteed chance to spawn on the first floor now instead of a Basic Torch.

• Increased the size of the fire particles from campfires.

• When you take the Cursed Blade from the stone, the skeleton previously holding it will play a slouch animation.

• When you pull the blade from the hanging skeleton in the Ancient Loot Room, the skeleton will now fall as a ragdoll.

• Updated loot pool of Goblin Tents to include more equipment from Dwarven Caves.

Mobs:

• Damaging a mob when it has no target causes it to aggro nearby mobs around it.

• Implemented multiple minor optimizations for mob targeting functionality.

New Mob:

• Added new mob "Crystal Beetle" that spawns in the Crystal Caverns.

• The Crystal Beetle will charge at the player, dealing damage and throwing them back.

• If the Crystal Beetle charges into any crystal, it will instantly die, and the crystal will be destroyed.

Boss Changes:

• Added a crystal break sound to Volacno's shield crystals.

• Reduced how far Volacno's grab attack throws the player by 25%.

• Increased the upward velocity applied to the player after taking damage from lava while in Volacno's Sanctum.

• On hardmode, when the Crystal Goliath destroys a crystal, Crystal Beetles are spawned.

• Removed Forgotten Miner's Helmet from the Crimson Slosh loot table, replaced by new Crimson Bolter crossbow.

Player Stats:

• Added mini stat icons to the bottom left of buffs, cooldowns, and talents that display what Stat Type that effect provides.

• Added small 10x10 res stat icons for every stat.

• Added new stat "Max Ammo" with desc: "The max amount of ranged ammo you can store."

• Added new stat "Add Ammo" that allows talents/buffs to increase the player's stored ammo amount.

• Added new Spell Haste, Jump Height, Support Range, and Holy Damage stat icons.

• Added damage falloff to player projectiles, where your weapon range now determines how far your projectile can travel to deal full weapon damage, but will then steadily decrease after that range.

• Changed the player stat panel to be sectioned, along with each stat's mini icon shown.

• Pinned stats now hide the name of the stat, only displaying the stat's icon and amount.

• Changed the color of the Spell Haste stat to blue.

• Changed stats like Max Torch Duration, Revive Speed, and Support Range to only display if changed from it's the default amount.

• Changed the player stat panel to fit all stat entries in one view. Each stat now has a displayed mini icon.

• Increased the size of pinned stat UI.

• The pinned stat UI now splits into two columns after a certain number of stats are pinned.

• Pinned stats now sort by the same order as your inventory stats.

• Flipped knockback and torch duration stat icons.

• Updated several stat icons.

Achievements & Perks:

Achievements:

• Added 10 new achievements.

• Fire in the Hole, Dashingly Damaged, Dress to Crawl, THIS IS SPARTA!, Improvised Crate Opener, Cold Turkey, Potion Addict, Permanent Resident, Moths to a Flame, and Crawler's Code.

• Changed achievement "Charrrrrrge!" to award perk "Lancer."

• Changed achievement "The Whole Squad" desc to: "Play with 10 players."

Perks:

• Added Hexagon perk "Phantom Step" with desc: "Dashing or Evading makes you immune to enemy strikes for 0.5 seconds."

• Added Square perk "Defense Cache" with desc: "The first chest opened on every floor guarantees equipment." (This perk is stackable with Combat Cache, causing the first two chests you open to be either a weapon or armor, based on the slotted order of the perks.)

• Added Square perk "Preserving Embers" with desc: "Dropped torches no longer lose duration."

• Added Circle perk "Explosive Attachment" with desc: "Bombs stick to whatever they hit."

• Added Circle perk "Cave Insurance" with desc: "You are immune to the damage caused by a cave collapse. Once per life, if you are alive when the caves collapse, you will automatically take the exit."

• Reworked perk "Alchemist's Blessing" with desc: "Sets your maximum health to 3. Drinking a non-health potion grants +1 maximum health until the end of the floor. Each potion type can grant this bonus only once per floor."

• Reworked perk "Reuse and Recycle" with desc: "When using a non-health potion, there's a 25% chance it won't be consumed, a 25% chance it is consumed at half strength, and a 50% chance it consumes normally."

• Reworked perk "Second Wind" with new desc: "Receiving a heal while downed revives you. If you are the last player downed, the game-over delay is extended. 10 minute cooldown."

• Renamed and changed perk "Final Crawl" to "Crawling Pro" with desc: "Your move speed is increased by 50% while crawling and 300% while downed."

• Changed perk "Spoils of War" to additionally heal the player with the old effect of "Second Wind". New desc: "Killing a boss drops 1 extra item for each player with this perk, and restores 1 to 4 health."

• Changed perk "Rebound" to reset the cooldown of your mobility spell, rather than specifically Dash.

• Changed perk "Demolitionist" desc to clarify it's true nature: "Increases bomb drop chance from crates, barrels, and pots, while reducing the chance of all other drops."

• Changed perk "Eternal Souvenir" from a Square perk to a Circle perk.

• Changed perk "Extra Supplies" desc to: "Start your run with a basic weapon of their choice, plus one additional item: a Bomb, Fuse, or Minor Health Potion." This means the perk allows you to choose what item you start with.

• Increased the upgrade weapon chance from the Twisted Luck perk to 50% from 40%.

• Changed perk "Extra Supplies" to no longer be rewarded through prestige, but instead through a new questline.

• The "Magic Beard Oil" perk now displays mighty beards on main menu characters.

• You can now reflect projectiles with perk "Return to Sender" even if you are in an action such as attacking.

• Perks shown in your inventory can now display a radial fill bar cooldown.

Items:

• Added new weapon type: Crossbows, which work the same way as the old bow system. They use a reload animation, placing the arrow on the string and pulling it back. Crossbows do not use the draw system that bows use.

• Added new equipment: Lanterns, an equippable armor that produces light similar to a torch. Lanterns are attached to your player's hip, and are meant to be accompanied by a ranged weapon.

• Added Quiver item type with a max equip count of 1.

• Added Bandage item type to bandages.

• Added functionality for items to dynamically change their icon, such as lanterns when you turn them off, or refillable potion changing icons after its been used.

• Added the ability to load multiple arrows into a ranged weapon using a new invisible stat, up to a max of 5 at once.

• Ranged weapons now require ammo to fire, with ammo consumption dependent on the number of loaded arrows in your ranged weapon. Current and max ammo is displayed above your currently equipped ranged weapon.

• Drinking a Refillable Potion causes it's item slot icon to update to an empty bottle, as well as it's world model to change as well.

• You can now prone while reloading a ranged weapon.

• Potions are now refreshable.

• Item set bonus descriptions are now greyed out when the item set bonus is inactive.

• The bandage buff can no longer be manually removed by right clicking it.

• Ranged weapons now display their weapon range stat, as well as their attacks per second.

• Item buffs will now use the item's icon, unless the effect has a specific icon.

• Recall potion rolling now shows for all players when someone activates it.

• Removed Reload Speed stat from all items.

• Reduced the font of item descriptions.

• Reduced the font of item set descriptions.

• Removed Hardmode item drops from basic chest loot pool, moved to hardmode chests.

New Items:

• Added new epic lantern Cage of Souls, which can be found in the Crystal Caverns.

• Added new epic crossbow The Crimson Bolter, which drops of the Crimson Slosh.

• Added new epic crossbow Shatterbolt, which can be found within the Crystal Caverns.

• Added new epic bow Zephyrstrike, which can be found within the Dwarven Caves.

• Added new epic bow Bloodthirster, which can be found within the Molten Collapse.

• Added new epic quiver Spectral Quiver, which drop off of the Lost Souls mob.

• Added new epic trinket Sheath of Flames, which can be found within the Molten Collapse.

• Added new rare quest item Old Supply Manifest, which can be found within Crates until you have completed the associated quest tied to it.

• Added new rare battleaxe Melted Battleaxe, which can be found within the Molten Collapse on hardmode.

• Added new rare ring Bronze Band, which can be found within the Dwarven Caves on hardmode.

• Added new rare quiver Adventurer's Quiver, which can be found within the Crystal Caverns.

• Added new rare quiver Magmaweave Quiver, which can be found within the Molten Collapse.

• Added new rare crossbow Unholy Repeater, which can be found within the Molten Collapse.

• Added new rare crossbow Dragonbone Boltcaster, which can be found within the Lava Wyrm Nest event room.

• Added new rare lantern Explorer's Lantern, which can be found within the Crystal Caverns.

• Added new rare Blacksteel Bracers, which can be found within the Molten Collapse.

• Added new rare lantern Blacksteel Lantern, which can be found within the Molten Collapse.

• Added new rare cloak Windswept Cloak, which can be found within the Molten Collapse.

• Added new rare helmet Crystal Carapace Helm, which can be found off the new Crystal Beetle mob.

• Added new rare bracers Spiked Cuffs, which can be found within the Crystal Caverns.

• Added new rare crossbow Cultist's Crossbow, which can be found within the Dwarven Caves.

• Added new rare bow Tarnished Hero’s Bow, which can be found within the Dwarven Caves.

• Added new rare lantern Copper Lantern, which can be found within the Dwarven Caves.

• Added new rare belt Scout's Belt, which can be found within the Dwarven Caverns.

• Added new common bow Cobalt Bow, which can be found within the Crystal Caverns and Forgotten Catacombs.

• Added new common crossbow Cobalt Arbalest, which can be found within the Crystal Caverns.

• Added new common crossbow Mithril Repeater, which can be found within the Crystal Caverns.

• Added new common crossbow Blackstone Arbalest, which can be found within the Molten Collapse.

• Added new common crossbow Basic Wooden Crossbow, which can be found within the Dwarven Caves.

• Added new common crossbow Battle Crossbow, which can be found within the Dwarven Caves.

• Added new common lantern Reinforced Lantern, which can be found within the Crystal Caverns.

Item Changes:

• Reworked bows to use a draw system, holding left click will draw the bow back, progressively reaching 3 draw stages: Half Draw, Full Draw, and Over Draw. Each stage is affiliated with a weapon damage multiplier: 50%, 100%, and 150%. Releasing at or past a stage will apply the associated weapon damage multiplier to the released arrow.

• Adjusted the floor range of several hardmode exclusive items, all hardmode items now drop from golden hardmode exclusive chests.

• Removed baseline knockback from all ranged weapons, this was previously on a few bows but not actually displayed in the stats.

• Changed Ancient Crystallized Poleaxe item proc max stacks from 0->12.

• Changed Theznud's Slayer item proc effect from working with only Heavy Strike to working with any sword offensive-type spell.

• Reduced Assassin's Bandana's dodge chance from 25->20%, increased item effect proc chance from 30->50%, increased buff duration from 10->15 seconds.

• Increased Ranger's Hat dodge chance from 10->12%, reworked item effect: Killing a mob with a ranged weapon increases your dodge chance and dexterity by 1% for 10 seconds. 10 max stacks.

• Changed Miner's Canteen item proc effect to additionally increase your block chance by 50%, but it now has an 8 second cooldown.

• Reworked Battle Bow item proc: Critical strikes lower the damaged mob's chance to hit by 15% for 5 seconds. 1 max stack.

• Changed Battle Bow from Rare -> Common.

• Increased Obsidian Band chance to occur from 12->20%.

• Changed Basic Wooden Bow from Rare -> Common.

• Changed Basic Wooden Bow floor range to match other basic weapons.

• Reworked Ranger's Cloak item effect: Dealing damage has a 10% chance to increase your dexterity by 4% for 10 seconds. 5 max stacks.

• Reworked Spider Silk Bow String item effect: After casting an offensive Ranged spell, increase your ranged attack speed by 10% for 10 seconds.

• Reworked Eldritch Spear, Eldritch Longsword, and Cultist's Cutter item proc effects: Killing a mob has a 20% chance to give you Forbidden Power. Forbidden Power randomly increases either your Critical Strike Chance, Attack Speed, or Damage by 20% for 5 seconds. 1 max stack.

• Added item proc to Basic Wooden Bow: Killing a mob in a single hit increases your dodge chance by 5% for 6 seconds. 3 max stacks.

• Reworked Vial of Poison: Dealing Poison or Bleed damage has a 7% chance to deal an additional 100% poison weapon damage. 3 second cooldown.

• Increased Lightning in a Bottle attack speed from 2->3%.

• Updated Pocketwhisper model.

• Reworked Pocketwhisper item proc: Half draw critical strikes increase your attack speed by 5% for 8 seconds. 4 max stacks.** DIFF NOW UPDATE IN NOTES

• Increased Digested Steelbow item effect proc chance from 20->25%.

• Updated Ranger's Quiver model, reworked item proc: Full draw shots increase your critical strike chance by 1% for 5 seconds. 4 max stacks

• Reworked Basic Hammer item proc: Killing a mob increases your critical strike chance by 3% for 5 seconds. 1 second cooldown.

• Reworked Ancient Twinbow item proc: 35% chance when you deal a non critical hit to load one additional homing arrow on your next reload.

• Reduced Tarnished Hero's Pike dodge chance from 15->10%.

• Reduced Dark Leather Hood crit chance from 6->0%, increased dexterity from 0->12%.

• Reduced Dark Leather Bracers crit chance from 4->0%, increased dexterity from 0->7%.

• Reworked Tarnished Hero's Axe item proc: Killing a mob increases your attack speed by 3% for 5 seconds. 1 second cooldown.

• Reduced Tarnished Hero's Hammer cooldown from 5->2 seconds.

• Changed Molten Bow item proc from Evasion spell to any mobility-type spell.

• Moved Diamond Pickaxe from chest to barrel loot pool.

• Increased Ironfang Bandana dodge chance from 15->18%.

• Updated Ranger's Hat item icon.

• Updated Purified Blade item description.

• Updated refillable potion item art.

• Updated Forgotten Miner's Helmet description.

• Updated Mithril Bow model.

• Updated Marksman's Longbow model.

• Updated Basic Wooden Bow Model.

• Updated Battle Bow Model.

• Removed Shaanantor epic bow.

Expertise Changes:

• Updated several spell descriptions, clarifying weapon type, weapon damage dealt, and improving text spacing.

• Reworked Marksman to increase your maximum ammo, instead of increasing reload speed.

Ranged:

• Added new utility spell Barrage: For 10 seconds, each shot loads an additional homing arrow. 90 second cooldown.

• Added new offensive spell Multishot: Instantly fire 3 homing arrows dealing 120% weapon damage each. 20 second cooldown.

• Added new offensive spell Quick Shot: Instantly fire an arrow from your ranged weapon dealing 250% weapon damage. Each time you kill a mob, this spell gains a charge. 4 charges are required to cast. 6 second cooldown.

• Added new talent Adaptive Aim: Hitting a mob has a chance to increase your critical strike damage for a short duration.

• Added new talent Ammo Rebate: Striking a mob with a non critical hit has a chance to refund one ammo.

• Added new talent Ballistic: Increased ranged critical strike chance.

• Added new talent Clean Kill: Killing a mob in a single "Quick Shot" hit grants you a large amount of additional ammo.

• Added new talent Crippling Venom: Dealing poison damage slows the damaged mob.

• Added new talent Crossbow Master: Gain knockback with crossbows.

• Added new talent Deadeye: Killing a mob with "Quick Shot" or "Multishot" greatly increases your damage for a short duration.

• Added new talent Deadly Quickshot: Killing a mob with "Quick Shot" has a chance to refund Quick Shot's charges.

• Added new talent Efficiency: Your ranged AND melee critical strikes grant you ammo.

• Added new talent Elusive: Increased dodge chance with ranged weapons.

• Added new talent Extra Reserves: Increase your max ammo amount.

• Added new talent Farther Reach: Increased ranged effective damage range.

• Added new talent Fast Hands: After casting a utility spell, gain a burst of attack speed.

• Added new talent Favored Winds: Overdraw shots increase your attack speed.

• Added new talent Flaming Arrows: Bow: Your Full Draw shots set the struck mob on fire dealing DOT fire damage. Crossbow: Your critical shots set the struck mob on fire dealing DOT fire damage.

• Added new talent Headshot: Your Half Draw shots deal a lengthy stun to the struck mob.

• Added new talent Improved Barrage: Low chance on hit to reset the cooldown of "Barrage".

• Added new talent Improved Quick Shot: Dealing a critical strike grants "Quick Shot" a charge.

• Added new talent Improved Ranger: Overdraw shots now also proc "Ranger".

• Added new talent Improved Resourceful: Remove the cooldown on the talent "Resourceful".

• Added new talent Light of the Hunt: While you are using a Lantern and a ranged weapon, gain increased damage.

• Added new talent Lighter String: Increased ranged weapon attack speed.

• Added new ranged expertise Nimble: While at or above 30% dexterity, gain attack speed.

• Added new talent Overdraw: Bows: Unlock the ability to Overdraw, adding an additional 3rd stage to your bow draw that deals 150% weapon damage. Crossbows: 25% chance on hit to deal an additional 40% weapon damage.

• Added new talent Overdrive: Killing a mob with a critical Overdraw shot grants you a burst of attack speed for a short duration.

• Added new talent Pest Control: Killing a mob has a chance to increase your attack speed.

• Added new talent Poison Arrows: Bow: Your Half Draw shots poison the struck mob dealing DOT poison damage. Crossbow: 35% chance on hit to poison the struck mob dealing DOT poison damage. This DOT cannot deal a critical strike.

• Added new talent Quicker Shot: Dealing a critical strike reduces the cooldown of "Quick Shot" or "Multishot".

• Added new talent Resourceful: Striking a mob with a melee weapon grants you additional ammo.

• Added new ranged expertise Rupture: Low chance on hit to deal a large amount of instant bleed weapon damage. This cannot deal a critical strike.

• Added new talent Shadow Mantle: While wearing a cloak and below 20% block chance, gain dodge chance.

• Added new talent Sniper: Standing still increases your critical strike chance.

• Added new talent Toxic Power: Dealing poison damage has a chance to give you increased spell haste.

• Added new talent Viper's Gift: After dealing poison damage 50 times, gain a huge burst of attack speed for a short duration.

• Reworked Explosive Crit: Dealing fire damage has a chance to increase your critical strike damage for a short duration or until your next crit.

• Reworked Obsidian Arrowhead: Dealing a critical strike gives you a huge amount of critical strike damage for a very short duration or until your next critical strike.

• Reworked talent Ranger: Bow: Full draw shots increase your damage for a short duration. Crossbow: Your crossbow critical strikes increase your damage for a short duration.

• Reworked Smokeslip: Dealing fire damage has a chance to give you additional ammo.

• Reworked Spreading Flames: Killing a mob with "Flaming Arrow" sets up to 5 nearby mobs on fire.

• Changed Strings of Luck crit to no longer scale with points, changed max stacks from 4->6.

• Renamed Evasion ranged mobility spell to Evade.

• Evade can now be used while holding a melee weapon, but uses the same values as normal Dash, updated description.

• Removed Rapid Fire spell, replaced by Multishot.

• Removed 14 old ranged talents.

• Removed bow/polearm talent Escaper.

Polearm:

• Moved around several connections and talent positions within the polearm expertise tree.

• Added new polearm expertise Improved Skewer: "Skewer" now additionally increases your critical strike damage of your next critical strike.

• Added new polearm expertise Rend: Dealing a critical strike to a mob reduces their chance to hit for a short duration.

• Added new polearm expertise Ruthless: Killing a mob affected by "Rend" increases all players critical strike damage for a short duration.

• Added new polearm expertise Spear Specialization: Increase your weapon range with Spears.

• Reworked Hasty Windrazor: Killing a mob reduces the cooldown of the spell "Windrazor".

• Reworked String Em Up: Casting the spell "Windrazor" resets the cooldown of "Jab".

• Changed Weak Spot buff duration from 3->5, but it no longer scales with points.

• Changed Upper Hand buff duration from 4->12, but it no longer scales with points.

• Changed Hard Hitter cooldown from 20->10 seconds, it no longer has reduced cooldown with more points.

• Updated Distance Master talent description.

• Removed polearm expertise Dashingly Dodgy.

Hammer:

• Reworked hammer expertise talent Aura Mastery: Whenever you trigger an aura's effect, enchant your hammer with holy strength, increasing your critical strike chance and causing your attacks to deal an additional 15 holy damage, updated sound effect, updated icon.

• Reworked Holy Aura: Whenever you deal holy damage, you have a low chance to heal one hit point to all players.

• Updated Holy Strike to deal holy damage.

• Updated Stormbound proc sound effect.

Misc Changes & Additions:

Added new 3 part "Quartermaster's Request" questline, which rewards the Extra Supplies perk and Crawler's Code achievement.

Added Ko-fi skins "Amber Dye", "Target Dummy Shirt", and "Blood Red Boots" for the months of August, September, and October.

Added a "H" for host and "C" for client shown on the ping counter.

Added keybind Toggle Lantern, defaulted to X. This bind will toggle your lanterns light while equipped.

Turning off a lantern will allow you to pick up a torch, rather than refill the lantern.

If you have an active quest in a quest line, the entire quest line's progress will not be cleared across prestige, allowing you to continue the quest line.

Reduced the font of item descriptions longer than 1 line.

Reduced initial game startup time by ~1 second.

Added prestige reward "Additional Tasks" with desc: "Grants an additional task every 10 levels, starting at level 5."

Added the ability to see what basic task number you are on in a task chain.

Bug Fixes:

• Fixed perk "Demolitionist" affecting the loot tables of all crates, barrels, and pots as long as at least one player had the perk equipped, rather than the player who destroyed the crate, barrel, or pot.

• Fixed an issue where the player's active and completed task information used for cave generation was not being correctly updated in singleplayer.

• Fixed clients not teleporting items falling through the world back to the start room, causing a continous error pop up.

• Fixed mobs failing to play their death animation sometimes.

• Fixed an extra Dwarven Pickaxe incorrectly spawning in Lost Miner's Supply Caches.

• Fixed the loot tables of Crates, Barrels, and Pots being modified by the current difficulty's rarity weights (ex Epic items having a higher chance to drop on Hard difficulty).

• Fixed Tattered Scroll quest reward icon using incorrect icon.

• Fixed Missing Quota not giving xp equivalent to other tier 2 final tasks.

• Fixed the Cave Spider's eyes turning dark while attacking.

• Fixed buff hover descriptions containing weird spacing and sizing.

• Fixed the Lava Resistance description being incorrectly ordered.

• Fixed Speed Potion granting two buffs rather than one.

• Fixed a very rare case where a chest wouldn't drop an item.

• Fixed light flickering of some crystals due to light priority.

• Fixed mobs aggroing on players through walls.

• Fixed a bug where Ring of Fire would not play it's fire effect and sound if the killed mob had no death animation.

• Fixed Silverwind not spawning in chest loot pool.

• Fixed molten weapon set spawning as rare loot instead of common loot in chest loot pool.

• Fixed a small memory leak where equipped item talents would not clean themselves up when changing floors.

• Fixed Volacno's shoulders applying significant physics forces on colliding players during his animations.

• Fixed Crystal Stinger not working.

• Fixed some bad mob pathing in Crystal Ambushed Supply Route room by moving around parts of the environment.

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