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Version 20b

ANEURISM IV · Community Announcements · October 02, 2026

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Changelog

Additions

Rat Lost & Found

Adjustments

Weapons

This is an experimental change to test longer time-to-kill in melee combat.

Mining

Economy

Autostitcher

Player Stats

Volos Flow

Loot System

Mapping

Fixes & Improvements

Lease Times & Server States

Due to the lease time system, leases currently cannot be paused while a server is offline. This has been a common concern, and we're working on a fix. This will require a rebuild of the leasing system, which takes significant time. We appreciate your patience while we work on addressing this.


A quick message from the team, since we know the recent changes to our dev-ops might seem a little strange.

 

Over time, we've realized that players really liked the version of Aneurism we initially released, even if we didn't get to do everything we originally planned for release.

 

We've talked it over, and we'd rather let players enjoy the game they bought instead of forcing it toward a vision we had over a year ago. Those ideas can wait for the next Aneurism.

 

These progression changes are the first step toward making the game less of a slog, while still keeping balance between factions and the economy.

 

We've been reading the feedback, and there's certainly been a lot of it. We're listening, and we'll keep working on things.

 

Thanks for sticking with us, and welcome to Version 20b.

- Vellocet Team

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