Hi everyone! 
The new update is finally here! Let's take a look at what's new:
🥐 New Croissantpillar designs are in!
The winners of our latest Discord event, the Croissantpillar Contest, are now officially in the game!
You'll notice a new look for some of the Croissantpillar variants, directly inspired by our favorite designs from the event. We also took the opportunity to update the tasty modifier icon to better reflect the different effects of each Croissantpillar. No more having to check the modifier description just in case...

And as a little surprise, we included a brand-new Croissantpillar variant! We won't spoil any details about this creature and its whereabouts, but if you were following the contest (and spent some time in certain channels on our Discord server) you might have some idea of what's coming... (or you can just read the changelog, I suppose)
📖 Elite Boss battles and a new Codex section!
Now, you might be thinking: what are Elite Boss battles!? Well, exactly what they sound like: Boss battles with an extra wave at the start to make things a bit more interesting! The idea started when we saw a certain bug report some time ago, and we thought it was the perfect mechanic to turn into an actual feature in-game!
These battles will only start spawning after completing the true ending, and their spawn rate is low to make them a bit more special. Of course, if you manage to survive one of these fights, you will get some extra rewards!

And finally, as you can see above: the Codex now includes a new Dice Property section! It was something we always wanted to add, and after the hectic post-release months we finally had the time to make it happen. But now we wonder: there's still room for more sections in the Codex. What do you think they should be? 
👾 An alternative, non-pixel font is finally here!
After much trial and error, we finally have a stable implementation of this option up and running: the full game can now be played with a regular, non-pixel font!
To enable this option, simply go to Settings > Graphics and set the Text Font option to Non-Pixel there. We tested the game to make sure everything looks as it should, but there may still be a few issues here and there that slipped through the cracks. If you notice something wrong, please use F8 to report it! Thank you~
🍂 Prices are falling during this Autumn Sale!
Falling like... leaves... get it? Yeah, that was terrible... but this discount is not:
Die in the Dungeon is 40% off during Steam's Autumn Sale, which means the game is at its all-time low price for a limited time!
If you know a friend lost in the harsh melancholy of a frogless autumn stroll, this offer is for them! 👇
[dynamiclink href="https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/"]
That's all for this update, changelog time!
🗒️ Full Changelog for Build 120.0f2 (5.2.0):
Added non-pixel font option in settings.
Added new section in Codex: Dice Properties!
Added new designs and animations for the following Croissantpillar variants: Block, Heal, Thorns and Energizer.
Added new Croissantpillar variant: Croissantpillar Cow!
Added new map tile: Elite Boss Battle!
Modified Tasty modifier icon to better indicate trigger effect.
Fixed Grinding Leaf not appearing correctly in relic rewards.
Fixed incorrect relic names in reward previews for certain event options.
Fixed cursor disappearing when clicking on Codex markers.
Fixed map tooltip getting stuck when closing map while it was still open.
Fixed L and R input prompts using incorrect orientation for buttons.
Fixed incorrect outline for Potion marker in Codex.
Fixed Endless mode incorrectly showing dice with Decadent property when coming from D8 difficulty.
Fixed relics sometimes being incorrectly displayed across 3 rows when opening backpack in Endless mode.
Fixed multiple controller navigation issues.
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Thank you for playing! 
- the ATICO team